.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old October 2nd, 2003, 08:19 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by johan osterman:
I, at least, am not very opposed to curses being removable by wishes. The cost of wish is very prohibitive and in a multiplayer game there are bound to be ways to better spend 100 astral games. I guess if you mainly single play and more or less roleplay your commanders the wish as a remove curse might be desirable, but to me the wish as a remove curse is so expensive as to make it almost pointless to implement it, which is also why I wouldnt mind seing it implemented, since it is debatable if anyone ever would use it that way in a multuplayer game.
now that you speak of wishes, does the wish description in the code, relative to people or units teleported, has a corresponding keyword? None of the vets ever succeeded in bringing this description into play?

sidenote : new wishes exists in doms II ?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #22  
Old October 2nd, 2003, 08:39 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Curse...

Errrrrrrrr, I dont understand that why is it impossible to remove curse?! Its VERY easy to curse some chars in Dom I.
Reply With Quote
  #23  
Old October 2nd, 2003, 08:57 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by Pocus:
now that you speak of wishes, does the wish description in the code, relative to people or units teleported, has a corresponding keyword? None of the vets ever succeeded in bringing this description into play?

sidenote : new wishes exists in doms II ?
Huh? Please rephrase that question: relative to people or units teleported...keyword?

New wishes. I'm not sure. None recently, but it has been more than a year since we started and most stuff is quickly forgotten. It's more fun to play that way. You will get surprised and happy and all warm inside when you betatest the game.
__________________
www.illwinter.com
Reply With Quote
  #24  
Old October 2nd, 2003, 08:57 PM

Zerger Zerger is offline
BANNED USER
 
Join Date: Sep 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Zerger is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
nope
I ask it as well...WHY?
If it cannot be removed, than you must make curse a VERY rare stuff in Doms 2...in Doms 1, it is fairly easy to curse what you want, and you cannot remove it. You call this balanced?

[ October 02, 2003, 19:59: Message edited by: Zerger ]
Reply With Quote
  #25  
Old October 2nd, 2003, 09:39 PM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Curse...

The only thing I find annoying about Curses is when they land on a Pretender, which IMHO seems out of line to the supposed magical power of the pretender. It's also _far_ more annoying when a Pretender gets a curse; having a combat Pretender is difficult enough already!

Perhaps Pretenders and prophets could be immune to curses? It's seem reasonable that such extreme divine power would place you outside the normal realm of fate.

I like Horror Mark being absolute though, as it fits better.

[ October 02, 2003, 20:40: Message edited by: Jasper ]
__________________
brass-golem.com
Reply With Quote
  #26  
Old October 2nd, 2003, 10:20 PM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Curse...

Well, the curse just helped me defeat a Sphynx with a whopping 1300hp and 6 in death and nature in Dom I yesterday. Several armies just couldn't do anything and got slaughtered without making a scratch, until it finally became feebleminded and couldn't fight back. So, I like the curse so far.
Reply With Quote
  #27  
Old October 3rd, 2003, 12:38 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Curse...

Curse doesn't need to be as easy to remove as it is to apply, because it doesn't do all that much. It's only a big deal if the cursed unit in question is a hyper-powerful close combat type, and even then, it can be countered by healing the afflictions and/or using other protection and/or regeneration on the unit.

One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders, and make it so it's not certain of working, and the chance of success is based on the relative power of the wizard who cast the curse, against the power of the wizard casting Remove Curse.

Just an idea. I think it's interesting the way it is, though I would like to see an (inefficient) way to do it, mainly for roleplaying purposes.

PvK
Reply With Quote
  #28  
Old October 3rd, 2003, 03:12 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Curse...

Quote:
Originally posted by johan osterman:
The same kind of depiction of the inevetabilty of fate is common in norse and greek mythology. Other greek characters that succumb to the fate of killing their fathers or grandfathers are Persues and Theseus.
It pops up a lot in Celtic mythology as well. Fionn mac Cumhail and Lugh Lamhfada were both fated to kill their grandfathers, for example. And the concept of the geasa is central to a lot of Celtic myth. There'd be one thing that you either always had to do and then couldn't, or had to always avoid but were forced or tricked into doing. When you broke your geis, then WHAM! The Morrigan would be laughing over your corpse before the next sunrise.

Kinda like having a loose thread in your personal tapestry of fate. Sooner or later, somebody will come along and tug on it, and then your destiny comes all unravelled.

On a side note, having Wish being able to remove a Curse would appeal to me, but, yep, I'm a role-playin' type.
Reply With Quote
  #29  
Old October 3rd, 2003, 03:48 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Curse...

Fate is really different from a curse spell thrown by some enemy or magic item. Fated doom comes tends to come from the misdeeds of your parents, affairs of the gods. The exception might be if the enemy is cursing you because you are doing something attrocious to them (besides just fighting them in a battle). The effect of a doomed fate is also much different from merely making it more likely you'll get a permanent injury when you get hit in battle.

PvK
Reply With Quote
  #30  
Old October 3rd, 2003, 04:08 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Curse...

Oh, I'm not trying to debate between a fated destiny and, say, a witch's curse. I'm just chattering about Celtic mythology. I'm alarmingly prone towards doing that.

(Although your comment about "the affairs of the gods" does make me want to comment on the fact the game is, indeed, about the affairs of the gods! )

Still, that's not actually what I was trying to say. I, also, look on the Curse effect in Dominions as something a bit more . . . well, mortal, if that makes any sense at all. A geis and the like are quite different from, say, having one's path crossed by a black cat.

That's another reason I think making Wish be able to remove Curses would be a good touch. It does seem like, unlike a true component of one's destiny, they should be removable by some kind of very powerful magic, and Wish couldn't be a better candidate.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.