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July 19th, 2003, 09:20 PM
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First Lieutenant
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Re: Poll: racial technologies
All the "regeneration" happened before you were hit... like having 20% more hp by the time you actually engaged the enemy!
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July 19th, 2003, 10:43 PM
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Colonel
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Re: Poll: racial technologies
oleg - your right about organics, thats exactly what they associate with in my mind, thats the reason ive been playing organic races, with few exceptions, in almost all of my games, beginning with the first demo game.
racial combos are too powerful, i dont like 'em. temporal+crystalline is, however, quite evil.
to all those who are talking about OA - there is ab****ely nothing to talk about. While your destroyers might suffer a little, my cruisers are often loaded with 8+ OA which makes the ships very cheap (mid-tech DN builds in 2 turns) AND extremly difficult to kill. And there is the wonder called organic ramming...
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July 20th, 2003, 01:04 AM
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Colonel
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Re: Poll: racial technologies
Here are for comparision the results of a similar poll Last year: You could then choose two racial technologies but the option no racial tech was missing.
The results one year ago:
Crystalline: 11%
Temporal: 23%
Psychic: 39%
Religious: 52%
Organic: 44%
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July 20th, 2003, 01:16 AM
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Colonel
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Re: Poll: racial technologies
None, I spend my points on other things. Most people know or can figure out how to work around the racial weapons. But no one can really do anything about to prevent advanced storage, faster shipyards, or superior cunning.
If a game required me to take a racial tech, I could stand to take any one -- that's right even crystaline. The racial tech facilities always rock.
[ July 19, 2003, 12:16: Message edited by: Arkcon ]
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July 20th, 2003, 04:35 AM
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Lieutenant Colonel
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Re: Poll: racial technologies
Quote:
Originally posted by jimbob:
All the "regeneration" happened before you were hit... like having 20% more hp by the time you actually engaged the enemy!
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Heh, heh... this was fun while it Lasted. Especially with OA ramming ships, before ramming was redone too! With larger ramming ships, you could get in a few hits (and then, hits == target destroyed) before you took *ANY* real damage. If you're gonna make a ramming ship now, might as well load it with warheads, since you're not going to survive unless the other ship is a) a lot smaller, or b) a lot damaged.
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July 20th, 2003, 04:52 AM
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National Security Advisor
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Re: Poll: racial technologies
Actually, organic ram ships are still pretty potent, particularly for the price. In one game, they were my most effective weapon against an enemy who had racial combat superiority over my ships. Not that it makes any sense that it would be easier to ram an enemy ship with a battleship, than it would be to shoot them at range 1...
PvK
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July 20th, 2003, 05:01 AM
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Sergeant
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Re: Poll: racial technologies
I voted for none, just because I was assuming a 2000 point game, and I like advanced storage and hardy industrialists as a combo. Given more points, I like both organic and temporal.
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July 20th, 2003, 06:56 PM
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Colonel
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Re: Poll: racial technologies
Until now (30 votes) I find the contrast to the poll Last year quite remarkable: Not a single player chose psychic and religious with the claimed so overpowerful talisman did not attrack that many people either.
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July 20th, 2003, 08:37 PM
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Colonel
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Re: Poll: racial technologies
Quote:
Originally posted by Q:
Until now (30 votes) I find the contrast to the poll Last year quite remarkable: Not a single player chose psychic and religious with the claimed so overpowerful talisman did not attrack that many people either.
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I wonder, could it be that there's been few total newbies joining forum since Last year? Once you've tried them all, and seen what they do, what's left to make them compelling?
When the Encyclopedia Malfadorica first started up the topic "Beating the Racials" was started up -- empty. It's been fleshed out for a while now, but maybe no one cares about the Racial Techs anymore.
Ohh.. so there's a 6 th one for P&N, ay? I gotta go try that right now.
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July 21st, 2003, 08:11 AM
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Captain
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Re: Poll: racial technologies
I would still pick Psychic, because I love training my ships while guarding the warp points, and building the Psychic Scanner in allied territory to keep an eye of what they are up to. 
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