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  #11  
Old January 16th, 2003, 02:28 AM
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Default Re: Favorite Racial Tech Trait

I like the Temporal racial trait not for any tatical reason, I just like the items it has, like Tachyon Cannons.
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  #12  
Old January 16th, 2003, 02:56 AM

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Default Re: Favorite Racial Tech Trait

simply because its aint no fun.... is it???
*smack* ow, why tomatoes!!!???
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  #13  
Old January 16th, 2003, 03:11 AM

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Default Re: Favorite Racial Tech Trait

I'm no longer too fond of racial traits, so when I use 'em I tend to go for coolness factor.

Temporal - I just like the idea of a race that's capable of manipulating time Temporal Yards, anti-shield weaponry are pretty nice too. Events Predictor helps a lot in a defensive situation as well.

Temporal + Psychic - Manipulate time + read minds I love the psychic training facilities, but I'm not too fond of the trait itself because it encourages other empires to come and snuff me out before I get AS.
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  #14  
Old January 16th, 2003, 03:18 AM

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Default Re: Favorite Racial Tech Trait

I have enough trouble mastering non racial traits. I sitck with plain vanilla.
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  #15  
Old January 18th, 2003, 09:35 AM
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Default Re: Favorite Racial Tech Trait

I like Organic best because of the facilities. Gotta love those Replicant Centers!
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  #16  
Old January 18th, 2003, 10:18 PM
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Default Re: Favorite Racial Tech Trait

Crystallurgy by itself (love them shard cannons), or crystallurgy+religious (love them shard cannons that never MISS).

Throw on some Shield Deploetors to knock down the target's shields before the Shards go to work, and either they have VERY deep shields, or they take non-armor hull damage with the first salvo -- which might reduce their number of guns with which to shoot BACK, always a good thing.

...

In mods like P&N, I currently prefer Crystal+Organic (GODS ... Biocrystal armor just ABSOLUTELY ROCKS ...).
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  #17  
Old January 18th, 2003, 10:23 PM
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Default Re: Favorite Racial Tech Trait

Quote:
Originally posted by Arkcon:
[EDIT]
I don't play 2 together in standard game. I've troed temporal-orgainc in P&N -- wanted to quickly build them battlemoons, but I keep getting clobbered -- I don't have the hang of QNP yet
HEH.

Temporal+Organic, Advanced Storage, and 10 populated worlds at maximum tech ... with a newly-built-and-colonised SphereWorld.

Within fifteen to twenty turns, with the Temporal Cloning facility build and a couple freighters making the rounds, you should have the SW populated to the 77B max.

That, and Temporal Spaceyard III, gives you ~117K build rates (I forget if I'd bought any Construction rate improvements during EMP design). Fully-laden mega-destructor Battlemoons in, say ... 6 turns. 7 tops.

Heh.
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  #18  
Old January 19th, 2003, 12:17 AM
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Default Re: Favorite Racial Tech Trait

Quote:
Originally posted by Pax:
Crystallurgy by itself (love them shard cannons), or crystallurgy+religious (love them shard cannons that never MISS)... (snip)
hmm, you might wanna check out this combo in Devnull Mod Gold then, because there you also get the Chant Crystal that pierces all shields .

Rollo

[ January 18, 2003, 22:18: Message edited by: Rollo ]
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  #19  
Old January 23rd, 2003, 10:35 PM
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Default Re: Favorite Racial Tech Trait

I always go for Temporal (although, until the next patch comes out, it feels like cheating).

I've never played a combo race (well, not since the first couple games, where I was trying to figure out the differences between the racial abilities). But I chose Temporal + Deeply Religious, because I'm planning to try the Deeply Religious trait while I wait for the next patch. Not to mention the AI I have in mind for modding (if I ever find enough time to do that) would match the concept of a Religious race...
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  #20  
Old January 23rd, 2003, 11:24 PM
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Default Re: Favorite Racial Tech Trait

Quote:
Originally posted by Pax:

Temporal+Organic, Advanced Storage, and 10 populated worlds at maximum tech ... with a newly-built-and-colonised SphereWorld.

Within fifteen to twenty turns, with the Temporal Cloning facility build and a couple freighters making the rounds, you should have the SW populated to the 77B max.

That, and Temporal Spaceyard III, gives you ~117K build rates (I forget if I'd bought any Construction rate improvements during EMP design). Fully-laden mega-destructor Battlemoons in, say ... 6 turns. 7 tops.

Heh.
Oh yeah, *rubs hands* *drools* yeah
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