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  #11  
Old June 25th, 2002, 07:41 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

Okay cool thanks.Ive developed some races included to go with each racail trait.I need someone to help me make the Csgith Race style if you want to help post it here.Ive recently bought an X-Box,it be so nice to see SE4 on that,well anyway Halo has givin me a plethora of inspiration and i shall be quite busy.Also the PI and GW mods will have LR techs,but will only be included in the LR mod.its going to be availible in a full Version with the extras and a lite Version without the extras.I will need some AI programmers as i am completely inept at that task.Also wanted are some Map-Makers as i am a lazy @!$%~ and cannot be bothered lol.Ive begun working out the campaigns and so far there are about three,with a few taking place in several mods.Also i will release additional Campaigns and Scenarios as time goes on.So far here are Scenarios slated for a release with the mod.

Survivor:In a dying universe,protons and nuetrons can no longer sustain themselves.The stars have died as have there children.Now the survivors,all beings of pure energy, live in small camps near black-holes feeding on the ever so slight radiation they emit.Your empire must reach the ancient Ra'Shrakil ID-Gate if it hopes to survive.However you go about doing this is your choice.

Coloseum:A omnipotent race has enslaved your race and that of another and are forcing you to fight for there entertainment.Will you gain you masters favor?or rise up and defeat them?

Marathon:Its the 78th Pan-Galactic Intersteller race!

CTF:Capture the Flag.

Yep sounds fun huh?
I will be excepting beta-testers for PI soon so stay tuned for more on that!Im also in need of a list of all the SE4 Total ConVersions so please post that list here as well.Also in the game i am making some changes to names for example the MC is now known as the AI.
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  #12  
Old June 25th, 2002, 10:05 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

can i make a component have a percentage chance of making its ship rebel.I want to illustrate the unpredictabillity of older model AIs have there be a chance they go rampant.
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  #13  
Old June 25th, 2002, 10:59 AM
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Default Re: Vectorian Mainframe Productions

Hmm more scenario ideas hit me.Leech Empires.Something like the Irkens in invader zim or the Covenent in Halo.Basicly a powerfull race that steals and enslaves whatever it needs.Okay so far these are the definite Omnipotent races in the game

Ra'Shrakil
Jonol
Grorl

THe Ra'Shrakil i dont think i need to explain.
The Jonol are very how do you say evil.They are gods to many races.Often they will make races fight to the death for their own amusement.
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  #14  
Old June 26th, 2002, 06:34 AM
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Default Re: Vectorian Mainframe Productions

Hmm im still rather puzzled on the whole issue of how to make the AI possibly go rampent.Did i mention that in the game being a Mechanoid has more advantages then simply being immune to disease?Id also like to point out that i/we/Vectorian Productions and our mind-slaves produce add-ons for other games as well,well at least we are starting to!Mainly Marathon,Starcraft,Emperor BFD and A few others.Also back to se4 now im wondering has suggestions for me?Nukes are available to primitve space-farers,they are none too powerfull but can ward off attackers long enough to survive,and are fairly good against larger targets.Colony ships are made much more massive as have colony modules i mean it includes i imagine cryonics bays,food,building materials,transportation vehicles,command modules and a much more.You can also expect to find more variaties of space-yards:Reproductive organs,Megalith Construction Center,Temporal SY,Crystalline SY,Energy Collecter,and more.PD are also more varied with Interceptor Missiles,Defensive Parasites,and Decoy Bombs among other things.Also ships can opt to buy an expensive "Hero" bridge that represents some sort of hero.Also that brings me to more bridge types,Command Center,Bridge,Hero,AI,Brain and a few others.I still need Beta-Testers for PI any takers?And again you can always join our team we have many oppurtunities.Well g'nite folks and look out for the Csgith hiding under your bed!
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  #15  
Old June 27th, 2002, 03:53 AM
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Default Re: Vectorian Mainframe Productions

BUMP
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  #16  
Old June 27th, 2002, 05:41 AM
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Default Re: Vectorian Mainframe Productions

Current Projects List

Legacy of the Ra'Shrakil
Planetary Invasion
Galactic War
Omniverse
The Landsraad
Codex Zoats
Codex Genestealer Cults Disc-3
Codex Battlezone:Space Hulk
Codex Tyranids of the Black Hive

As you can see i am very busy!
Also if someone makes Dune-Shipsets i will make a mod for it as i have it planed out already!So anyone have any ideas to suggest?I was wondering has anyone thought about the Rampency question i asked earlier?
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  #17  
Old June 27th, 2002, 07:23 PM
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Default Re: Vectorian Mainframe Productions

bump
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  #18  
Old June 27th, 2002, 11:29 PM
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Default Re: Vectorian Mainframe Productions

bu-bump Make this stickly lol
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  #19  
Old June 27th, 2002, 11:38 PM
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Default Re: Vectorian Mainframe Productions

Lord Kodos, I have trouble reading your Posts because of the improper spacing between sentences...perhaps using a space after a comma or two spaces after a period would help clear this up.

I look forward towards seeing some stuff from your Mods.
__________________
Space Empires Depot | SE:V Balance Mod
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  #20  
Old June 28th, 2002, 06:40 AM
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Default Re: Vectorian Mainframe Productions

What i said is that i want to know if there is a way to give MCS or in my case AIS a % chance that they will go rampent and start a new empire.I want to illustrate that as your ships AI gets better so does it sentience.My question is:Is this remotely possible?Of course you can make an safe AI but that raises ethical problems.For one it will be less efficinent due to a lack of independence and if you like me feel strongly about the game will ask yourself is this right?
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