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November 24th, 2011, 09:32 PM
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Re: An annoying game "feature"
1) the arming distance for the area effect is supposed to be 2+ hexes in direct fire. (No blast circle if it goes off at 1 hex). Precisely to allow for closish range HE fires for MMG etc.
However, a large calibre weapon fired 2 hexes away will still cover you and/or friends, but firing a 152mm HE at something that close is inadvisable in any case. Stick to firing HE weapons with a blast effect at radius + 1 hex unless you really must.
2) Z fire has a longish minimum range AFAIR, to stop self-inflicted blast hits. Z fire scatter is less in close as well. But Z fire might go off too close - then again its meant to be used at medium distances (250m+).
So, I am rather surprised at all the above. But I'll investigate at some point over this winter and see if some strangeness has crept in.
It certainly worked as designed and tested for, 5 years or so back.
Cheers
Andy
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November 24th, 2011, 10:53 PM
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Re: An annoying game "feature"
A 152mm going off 50m away and suppressing you makes sense.
Your own MG/AGL firing into into the adjacent hex doesn't.
Maybe jarheads are to dumb to be scared, but I played Rambo (fired an M60 MG from the hip) more then once at less then 50m and suppressed was the last thing I felt *chuckles*
Thanks for looking into this, it is a tad annoying.
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Last edited by Suhiir; November 24th, 2011 at 11:01 PM..
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December 9th, 2011, 05:24 PM
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Corporal
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Re: An annoying game "feature"
My favorite (not) experience with this effect is rolling up next to a vehicle suppressed by small arms fire, with an APC containing an engineer. Eng hops out and assaults vehicle with flamethrower and/or satchel charge. Sometimes, own APC gets flambéed by blast.
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December 10th, 2011, 04:59 PM
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Re: An annoying game "feature"
I've had that happen. Noticed it along time ago. Had an Israeli tank that suppressed itself by firing just the machine guns. If you can imagine a tank commander shooting the hull of his own tank, that's the only way that could've happened.
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December 10th, 2011, 07:34 PM
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Re: An annoying game "feature"
I don't know....knowing that your tank is surrounded probably doesn't improve your morale that much.
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December 10th, 2011, 11:36 PM
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Re: An annoying game "feature"
Quote:
Originally Posted by Hermit
My favorite (not) experience with this effect is rolling up next to a vehicle suppressed by small arms fire, with an APC containing an engineer. Eng hops out and assaults vehicle with flamethrower and/or satchel charge. Sometimes, own APC gets flambéed by blast.
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Tell me about it.
In situations like this it often seems you're more likly to destroy the vehicle you just exited then the one you're assaulting. I suppose because it's "moving" and the other is "stationary". I've learned from (bad) experience, never use anything with an AoE near your own units.
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People should not be afraid of their governments. Governments should be afraid of their people.
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December 20th, 2011, 11:09 PM
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Re: An annoying game "feature"
Quote:
Originally Posted by Mobhack
1) the arming distance for the area effect is supposed to be 2+ hexes in direct fire. (No blast circle if it goes off at 1 hex). Precisely to allow for closish range HE fires for MMG etc.
However, a large calibre weapon fired 2 hexes away will still cover you and/or friends, but firing a 152mm HE at something that close is inadvisable in any case. Stick to firing HE weapons with a blast effect at radius + 1 hex unless you really must.
2) Z fire has a longish minimum range AFAIR, to stop self-inflicted blast hits. Z fire scatter is less in close as well. But Z fire might go off too close - then again its meant to be used at medium distances (250m+).
So, I am rather surprised at all the above. But I'll investigate at some point over this winter and see if some strangeness has crept in.
It certainly worked as designed and tested for, 5 years or so back.
Cheers
Andy
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Should a very big gun fired by unit XXX @ 50m on unit YYY suppress unit ZZZ @ 50m from YYY?
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