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January 28th, 2009, 02:16 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Fate/Sprite Works
Wasn't Gil also Archer, been awhile since I watched and still haven't gotten around to playing it yet.
Just wondering if you could only have one of each type. Archer, Sabre, Lance and what have you. Is it possible for the game to have more then one of each type and it then chooses one of them at random.
So if you cast the Archer spell you got either Shiro or Gil
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January 28th, 2009, 02:50 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Fate/Sprite Works
hmm I think that isn't possible, haven't seen it been modded at least and not come across it during modding.. and I'd have used it otherwise
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 28th, 2009, 05:05 PM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Fate/Sprite Works
As Aezeal says, I don't believe a "pick a random unit from this group and summon it" spell can be modded, unless you use the work-around of replacing the units of an existing one, such as the elemental royalty, but then you lose the original spell.
Gil will likely appear as a level nine spell, if included.
In other news, I updated the first post with a new version that adds an additional spell, though I'm not wholly satisfied with the attack sprite of this one, so it'll be revisited in the future.
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Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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February 10th, 2009, 02:31 PM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Fate/Sprite Works
I've updated the mod slightly. The summons are now all conjuration, as befits summoning spells - this also allows someone who researches it early on to summon several, though they still require different paths.
I've also added the King of Heroes, but summoning him will be more difficult, and normal magic just won't cut it. (Is he worth the price of two demon lords, I wonder?)
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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February 17th, 2009, 12:43 PM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Fate/Sprite Works
Well, I updated it again, to 6.4, fixing a few description errors and some balance.
It is getting downloaded now and then, but so far, I've had no comments on the sprites, or the mod in general: Please, feel free to post your impressions if you do try it out, even if they are wholly or partially negative.
Here's even a faked-up screenshot to let you comment on the sprites without trying the mod!
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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