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  #11  
Old August 28th, 2008, 10:48 AM
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Kadelake Kadelake is offline
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Default Re: Seraph equipment

Is BE really that important? I was hoping that high awe and high protection should be enough to take care of non-magical attacks. Luck would be much more important I think.
The seraph starts with a fire shield so no need to cast it.
I noticed you didn't list mirror image. How useful is it?
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  #12  
Old August 28th, 2008, 02:52 PM
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Gregstrom Gregstrom is offline
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Default Re: Seraph equipment

If you really want ethereal, perhaps the Wraith Crown then. It's crowd of free undead chaff might also be useful.
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  #13  
Old September 11th, 2008, 11:49 AM
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Default Re: Seraph equipment

Quote:
Originally Posted by JimMorrison View Post
We have tied the Seraph to a post, and are forcing your former King of Flames to singe her, one feather at a time. When her mind has fully turned to darkness, and hate and vengeance her only thoughts - we shall Gift of 'Reason' her, and send her back to you - on wings of hate and flame.
I know something that doesn't work at least

Frost brand, the Ember, astral cap, rainbow armour, quickness boots, regen ring, reinvigoration ring.
Luck, phoenix pyre, blessing (+5 regen +2 reinvigoration), mirror image and mistform.

I thought it was quite impressive with 100% resistances and 23MR but I lost it to enslave mind in the first battle. Learn from my lesson, you can never have too high MR

Last edited by Kadelake; September 11th, 2008 at 11:54 AM..
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  #14  
Old September 11th, 2008, 12:02 PM

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Default Re: Seraph equipment

You're already getting +5 reinvig from the armour and bless, you probably don't need an amulet as well. Similarly, with bless regeneration, you might not need the regeneration ring. That's two slots that could be used for something else, like an amulet of antimagic.
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  #15  
Old September 11th, 2008, 12:51 PM

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Default Re: Seraph equipment

well more regen never hurts
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #16  
Old September 11th, 2008, 04:12 PM
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Default Re: Seraph equipment

Quote:
Originally Posted by Aezeal View Post
well more regen never hurts

Especially in a dual wield setup.
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  #17  
Old September 11th, 2008, 05:46 PM
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Default Re: Seraph equipment

Sounds like this would be a good addition to SemiRand.
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  #18  
Old September 12th, 2008, 05:19 AM

Agema Agema is offline
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Default Re: Seraph equipment

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Originally Posted by Aezeal View Post
well more regen never hurts
Particularly true in this case true, considering the protec from rainbow armour and astral cap is only about 10.

I'd also consider a good shield, higher protec, or missile ward. It's unlikely the seraph would be hit in melee, but it's vulnerable to missiles as is. Regen +15 might be a lot of HP for a seraph, but enough bowfire and it might neither regain enough HP nor be able to avoid afflictions from a lot of small hits.
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  #19  
Old September 12th, 2008, 06:56 AM
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Kadelake Kadelake is offline
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Default Re: Seraph equipment

Have you considered that the seraph has 14 natural protection? That makes the protection from astral cap and rainbow kind of decent.

I agree that it might be vulnerable to missile fire but it depends a lot on what you're facing. My enemies didn't use missile troops but if you're facing massed archers you can always exchange mirror image for air shield or BE.

Last edited by Kadelake; September 12th, 2008 at 06:59 AM..
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  #20  
Old September 12th, 2008, 07:25 AM
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Default Re: Seraph equipment

For cold protection, I would consider Frost Brand + Bone Armor. BA is expensive and has low protection, but SV is good.

A bit off-topic, but do you consider Gath's national summon worth 222 pearls ? It seems like a sort of Seraph with no magic diversity. What would you make summon one instead of wishing for a seraph + gor ?
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