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August 28th, 2008, 10:48 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: Seraph equipment
Is BE really that important? I was hoping that high awe and high protection should be enough to take care of non-magical attacks. Luck would be much more important I think.
The seraph starts with a fire shield so no need to cast it.
I noticed you didn't list mirror image. How useful is it?
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August 28th, 2008, 02:52 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Seraph equipment
If you really want ethereal, perhaps the Wraith Crown then. It's crowd of free undead chaff might also be useful.
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September 11th, 2008, 11:49 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: Seraph equipment
Quote:
Originally Posted by JimMorrison
We have tied the Seraph to a post, and are forcing your former King of Flames to singe her, one feather at a time. When her mind has fully turned to darkness, and hate and vengeance her only thoughts - we shall Gift of 'Reason' her, and send her back to you - on wings of hate and flame.
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I know something that doesn't work at least
Frost brand, the Ember, astral cap, rainbow armour, quickness boots, regen ring, reinvigoration ring.
Luck, phoenix pyre, blessing (+5 regen +2 reinvigoration), mirror image and mistform.
I thought it was quite impressive with 100% resistances and 23MR but I lost it to enslave mind in the first battle. Learn from my lesson, you can never have too high MR
Last edited by Kadelake; September 11th, 2008 at 11:54 AM..
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September 11th, 2008, 12:02 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Seraph equipment
You're already getting +5 reinvig from the armour and bless, you probably don't need an amulet as well. Similarly, with bless regeneration, you might not need the regeneration ring. That's two slots that could be used for something else, like an amulet of antimagic.
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September 11th, 2008, 12:51 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Seraph equipment
well more regen never hurts
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 11th, 2008, 04:12 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Seraph equipment
Quote:
Originally Posted by Aezeal
well more regen never hurts
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Especially in a dual wield setup.
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September 11th, 2008, 05:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Seraph equipment
Sounds like this would be a good addition to SemiRand.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 12th, 2008, 05:19 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Seraph equipment
Quote:
Originally Posted by Aezeal
well more regen never hurts
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Particularly true in this case true, considering the protec from rainbow armour and astral cap is only about 10.
I'd also consider a good shield, higher protec, or missile ward. It's unlikely the seraph would be hit in melee, but it's vulnerable to missiles as is. Regen +15 might be a lot of HP for a seraph, but enough bowfire and it might neither regain enough HP nor be able to avoid afflictions from a lot of small hits.
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September 12th, 2008, 06:56 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: Seraph equipment
Have you considered that the seraph has 14 natural protection? That makes the protection from astral cap and rainbow kind of decent.
I agree that it might be vulnerable to missile fire but it depends a lot on what you're facing. My enemies didn't use missile troops but if you're facing massed archers you can always exchange mirror image for air shield or BE.
Last edited by Kadelake; September 12th, 2008 at 06:59 AM..
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September 12th, 2008, 07:25 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Seraph equipment
For cold protection, I would consider Frost Brand + Bone Armor. BA is expensive and has low protection, but SV is good.
A bit off-topic, but do you consider Gath's national summon worth 222 pearls ? It seems like a sort of Seraph with no magic diversity. What would you make summon one instead of wishing for a seraph + gor ?
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