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April 16th, 2007, 12:55 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Bidding System - Specifics
Each player starts with 40,000 population in their capital. They then bid population on (number of players) nations. They cannot bid the same amount on two different nations. The bidding is entirely secret between the different players.
The highest bid is assigned to the nation chosen, one at a time, until everyone is assigned to a nation.
In the event that the highest bid is a tie, if it is for two different nations, no problem.
If the highest bid is a tie and it is for the same nation, ties are settled thusly:
total all bids for the next-choice nation of each of the competitors (or the nation after that if they are the same.) The player whose second choice nation has a lower total bid wins the tie. In the event that this is also a tie, move on to the next choice for each player. A choice of "no nation" (because you ran out) has an infinite bid. If the tie still cannot be resolved, resolve it randomly, and the loser wins all ties and pays only 75% for all their remaining bids.
Now, total the bids (including unused bids) on all the nations that were assigned. "Rank" the nations by *increasing* value of total bid. In the event of a tie, all nations have the higher rank.
Nations ranked 1 through (number of players / 2, rounded down) get to pick prizes from the following list. The player ranked 1 gets to make (number of players / 2, rounded up) selections, rank (n+1) makes 1 fewer selections than rank (n).
Prizes:
* Additional national troops equal to 50% of your starting army strength. For every two times you take this, you also get an additional starting commander (not scout).
* Surprise me! You get an additional scout, with randomequip 4.
* Capital upgrade. Increase the admin of your capital by 5%. You can pick any fortress that fits the bill. Max admin possible is 60%.
* Additional capital site: your capital can contain either an Iron Mine, or a site of your choice with a gem income of 1 and no other effects. You obviously can't have more than 4 sites in your capital.
EXAMPLE 4 player bids:
DrPraetorious bids:
Niefelheim 12000
Abyssia 5001
Sauromatia 5000
Arcoscephale 4999
Llamabeast bids:
Sauromatia 1204
Niefelheim 1203
Caelum 1202
Lanka 1201
Tyrant bids:
R'lyeh 4
Caelum 3
Helheim 2
C'tis 1
JayThomas bids:
R'lyeh 1101
Helheim 1100
T'ien Ch'i 1099
Lanka 1098
Firstly, I get Niefelheim with my bid of 12,000. Total bids on niefelheim are 13,303.
Then, Llamabeast gets Sauromatia with his bid of 1204. total bids on Sauromatia are 6,204.
JayThaoms gets R'lyeh with 1,101. Total bids on R'lyeh are 1,105.
Finally, Tyrant gets Caelum with his bid of 3. Total bids on Caelum are 1,205.
JayThomas has the lowest total bid, so he gets two prizes. Tyrant has the second lowest total bid, so he gets one prize. Neither I nor Llamabeast get any prizes.
The system is *meant* to be used in large games, with >9 players. This way, someone might take Marverni, hoping to get a population of 39,996 and five prizes (which would be quite a plum, potentially.)
Does this seem fair to everyone?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 19th, 2007, 04:15 AM
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Private
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Join Date: Mar 2007
Location: Brisbane, Australia
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Re: Bidding System - Specifics
You lost me. I'll have to read this again after more caffeine. Why is JayThomas a lower total bid than Tyrant. Are your calculations right, or am I just exceptionally slow today ?
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April 19th, 2007, 04:52 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bidding System - Specifics
Total pop bid on R'lyeh is 1,105 (=1,101+4) <-- JayThomas won R'lyeh.
Total pop bid on Caelum is 1,205 (=3+1202) <-- Tyrant won Caelum.
1105 < 1205 so JayThomas has the lowest total bid.
What starting population would Niefelheim have? 28000, or 13000? (Do you pay just your bid for the nation you won, or the sum or your bids?)
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 19th, 2007, 05:05 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
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Re: Bidding System - Specifics
So if there are 10 nations, each player has to bid for 10 nations, he can not just bid for one nation?
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April 19th, 2007, 06:16 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Bidding System - Specifics
wfb - Niefelheim would have a population of 28000 (you only pay the bid that actually goes through.)
LoloMo - you absolutely must bid for 10 nations. You could bid something like:
nationA 12,000
nationB 9
nationC 8
...
nationJ 1
Note that since you only pay the winning bid, and you want the total bids for opponent's nations to be high, it is to your advantage to bid something on all nine nations, provided you actually do get your first choice.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 19th, 2007, 07:22 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Bidding System - Specifics
Seems like a workable system. The bidding process is like a game unto itself, each bidder has to think really carefully.
When do we test this out? =)
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