.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old October 28th, 2006, 10:27 PM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Re: Insect race

I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.
Reply With Quote
  #12  
Old October 29th, 2006, 05:16 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Insect race

awesom,e. O I have messed around with torque a bit, it looks to me more related to 3d graphics and such. Screenies when you get that far along please!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #13  
Old October 29th, 2006, 06:05 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Insect race

Quote:
Foodstamp said:
What type of game and what language are you programming in? I am currently working on a Java based TBS.
Java eh? How hard is it to wrap up a game with Java? Java is the programming language I know best.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #14  
Old October 29th, 2006, 06:32 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Insect race

Quote:
Nerfix said:
Quote:
Foodstamp said:
What type of game and what language are you programming in? I am currently working on a Java based TBS.
Java eh? How hard is it to wrap up a game with Java? Java is the programming language I know best.
If your pretty good with java, I imagine not too hard. Its object oriented so the approach I have taken so far is to make the game as reusable as possible. I am in the VERY preliminary stages of creating classes that contain stats etc, and I have a very simple RMG that I am going to rewrite to make it more efficient.

Here are the CONS to using Java I have found so far...

When the time comes, I am going to have to use 3rd party libraries to implement mp3 sound (or oogis vorb or wtf the free license equivalent is called). Java only supports like midi and one other sound type on it's own.

Java uses a virtual machine environment to compile, and while this allows for cross platform applications (linux etc), I am pretty sure the end user has to have the java runtime installed on their computers, which I think just for users is a pretty hefty download. (likke 100megish)

The pros...

If your even only novice stage familiar with java it is child's play to do a GUI using applet elements and a web browser. And you can make a stellar GUI for a TBS style game depending on how complex your trying to get.

Java is OOP. If you don't know what OOP is don't worry about it. You can still write a game np without using these practices.

On modern machines java runs more than fast enough to do a TBS i imagine. (I am sure I will find this out along the way). But I know some topnotch games are made in java including the RTS Tribal Trouble.

If you need any advice on working with java, I am definately not an expert, but I would be more than willing to help you with any questions you have as long as it is not over my head as well.

P.S. Disclaimer, I know you read the kisslbade post so you have a good idea of what kinda condition I am in atm, so if anything seems weird in this post you know why.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #15  
Old October 29th, 2006, 11:16 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Insect race

Quote:
Ichtarian said:
I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.
What 3d format are you using? I've been playing around with Blender3D (which can import to LightWave .lwo files at least), and am going to get trained as some kind of a 3D modeler/animator. I can't draw, so I'm not good at it, but I can try to do things. I might be able to do some simple items or buildings, but I haven't tried painting textures yet.
Reply With Quote
  #16  
Old October 29th, 2006, 11:23 AM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Re: Insect race

Since my game is 2d but using Lightwave to create the models, I am actually exporting motion sequences out as individual frames in .png, and then compiling the indivudual frames back together in Photoshop.
Reply With Quote
  #17  
Old October 29th, 2006, 11:26 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Insect race

Seems I can't help with that, then, but I wish you luck in your project, any way.
Reply With Quote
  #18  
Old October 31st, 2006, 04:23 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Insect race

I'm very surprised to find this thread. I've been working on a mod for about a week now called The Hive. Essentially swarms of giant cockroaches with mandibles. There are some big units, but mostly it is swarms of small mean little things that just scuttle and bite.

I'm beta testing it right now. If anybody is interested I can post it.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #19  
Old November 1st, 2006, 12:07 AM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Re: Insect race

I would love to learn more about your mod and how it tests.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.