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  #11  
Old February 22nd, 2006, 08:03 PM
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Default Re: If You Ever Wanted To

I don't think anyone has a problem with you being able to remotely order the destruction of a star. The thing that is a bug is if it lets you blow up a ringworld simply because you gave the order remotely, when you aren't supposed to be able to blow up a ringworld with a nebulae device at all.
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  #12  
Old February 23rd, 2006, 03:42 AM
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Default Re: If You Ever Wanted To

Wow, I never knew you could do that. This changes everything. Does this mean you can wipe out your enemies remotely from far away by building a bunch of nebula creators? Oh, boy, if you know this trick and your enemies don't, it's such a huge advantage. It doesn't matter if the other guy has huge fleets defending his borders, you could blow them all up without fighting them! Fighting the A.I.'s could become too easy now.

Question: do system gravitational facilities still protect you from such an attack? Does the game check for system gravitational facility protection in the target solar system, or in the originating system?
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  #13  
Old February 23rd, 2006, 03:43 AM
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Default Re: If You Ever Wanted To

I say I'd have a problem with it... The mechanism is clearly meant to require you to be on the star to use the device. Otherwise you would not have to be on the star to issue the order in the first place.
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  #14  
Old February 23rd, 2006, 05:05 AM
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Default Re: If You Ever Wanted To

I built a nebula creation ship to try this trick but I couldn't get it to work. It always destroys the system my ship is in, not the other system that I want to destroy.

The problem is that as soon as I try to select a star in another system, my nebula ship is de-selected and now the stellar manipulation functions aren't available. I could view a different system while still having my ship selected, but then when I create the nebula, the local system is destroyed instead of my intended target.

I'm guessing that it doesn't work because I'm using turn-based mode. I'll have to start a new game in simultaneous mode and try it.
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  #15  
Old February 23rd, 2006, 05:06 AM
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Default Re: If You Ever Wanted To

What? You lost that game douglas? After taking out what was it, 3, 4 of us noobs in one fell swoop? I'm disappointed.
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  #16  
Old February 23rd, 2006, 09:42 AM
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Default Re: If You Ever Wanted To

Quote:
geoschmo said:
Sounds like he's found an obvious bug, since it's predicated on giving the order while positioned over another system's sun. I've never heard of that one before, but it's not extraordinary considering some of the other quirks we've known about.
What other quirks?
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  #17  
Old February 23rd, 2006, 12:32 PM

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Default Re: If You Ever Wanted To

Yes a system shield generator should prevent it.

It was done in a simultaneous PBW game, but it may work in non-simultaneous game if you managed to queue up your orders.
Try using all the ships movement ending on a star. Queue up the move to new system command and the command to go boom.

I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.

We are talking about the two most advanced (research cost) peaces of technology in the stock game. It may be a bug, but it made for a very challenging & fun game.
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  #18  
Old February 23rd, 2006, 12:43 PM
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Default Re: If You Ever Wanted To

Quote:
Glyn said:
I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.

Whether or not it says it in the description, you can't fly up to a ringworld and blow it up with a nebulae generator. But you can blow it up with the same nebulae generator if you have the forethought to issue said order while in the same sector as a star in another system.

One way or the other, that's a bug. Either you should be able to blow it up or not.
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  #19  
Old February 23rd, 2006, 01:05 PM
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Default Re: If You Ever Wanted To

I would list this bug as a must fix on the list for future updates for SE IV Deluxe. (Aaron said he would still support the game.)
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  #20  
Old February 23rd, 2006, 01:45 PM
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Default Re: If You Ever Wanted To

It *is* possible to mod in components that can destroy ring/sphereworlds in a legitimate manner, isn't it?
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