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-   -   If You Ever Wanted To (http://forum.shrapnelgames.com/showthread.php?t=27765)

Atrocities February 22nd, 2006 10:38 AM

If You Ever Wanted To
 
If you ever wanted to get rid off all those FQM massive asteroid systems, well do what the Expanded Mod AI player just did to me. I had nearly turned most of those asteroids, some 50 or more total, into planets when a lone AI ship entered the system and proceeded to the start. OMG! Kabooom, the who system was layed waste as the AI colapsed the sun into a black hole. No more asteroids.

Well this got me thinking, who needs a system filled with 50 planets or more? I know that colapsing a star in many of the problem systems, such as organic infestation, comet systems, etc into a black hole then killing the black hole opens the system back up. It never occured to me, that is until the AI did it too me, to use this method to clear huge asteroid systems. Once they are all gone, I can create a new star and build a sphere world. http://forum.shrapnelgames.com/images/smilies/happy.gif

Glyn February 22nd, 2006 12:01 PM

Re: If You Ever Wanted To
 
Yes, but can you create a 50 asteroid field system out of a single spherewold system?

Fyron February 22nd, 2006 12:35 PM

Re: If You Ever Wanted To
 
The asteroids work better in mods that have reasonable remote mining and limit the size of created planets. http://forum.shrapnelgames.com/images/smilies/happy.gif

There is always the No AST option for far fewer asteroids. You'd have to add other types than Mid-Life if you want to play them, but it's really easy since most quadrants share the same system data and just have different header information for system placement. The exceptions are things like Old, Newborn, Ancient, Ideal, and Paradise.

Kamog February 22nd, 2006 12:36 PM

Re: If You Ever Wanted To
 
Once the asteroids are gone, they are gone permanently and you can't reverse the process.

Atrocities February 22nd, 2006 12:53 PM

Re: If You Ever Wanted To
 
This type of anihilation would work well in PBW games because once the planets are gone, they are truly gone. So instead of blowing up stars, just collapse them and win by attrition.

Glyn February 22nd, 2006 06:05 PM

Re: If You Ever Wanted To
 
Yes you can reverse the process, but it�s very inefficient.

Start with a system with one ringworld or sphereworld.
Step:
1) Use a nebula creating ship to destroy system. (Note: Order must be issued from a sun in another system.)
2) Remove system nebula. This will leave an asteroid in place of the ring/sphere-world.
3) Create a new star
4) Use new star to create a new ringworld
5) Then Repeat Steps 1-4 until you have enough asteroid fields.

PvK February 22nd, 2006 06:31 PM

Re: If You Ever Wanted To
 
What? You can use a star in another system to destroy a ring or sphere world?

PvK

geoschmo February 22nd, 2006 06:40 PM

Re: If You Ever Wanted To
 
Sounds like he's found an obvious bug, since it's predicated on giving the order while positioned over another system's sun. I've never heard of that one before, but it's not extraordinary considering some of the other quirks we've known about.

Glyn February 22nd, 2006 07:09 PM

Re: If You Ever Wanted To
 
You can use the black hole or nebula creation device on a remote system as long as the ship starts on a sun sector. The black hole device will cause the sun where the order is given to vanish. The nebula device doesn�t do anything to the sun at the starting location.

You can also use a second sun in the same system as a ring/sphere world to destroy the system.

douglas February 22nd, 2006 07:44 PM

Re: If You Ever Wanted To
 
These two exploits were used quite extensively in the Shattered Hopes game, documented in the Nova Storm War AAR started by Glyn. The nebula creation one was responsible for the destruction of my main fleet that prompted my surrender at the end, but I'm afraid I can't really complain - I'd turned at least about a dozen systems into black holes without ever visiting their stars http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/images/smilies/cool.gif


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