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  #11  
Old June 7th, 2004, 04:57 PM

atul atul is offline
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Default Re: New patch available (2.12)

Desert Tomb, Tomb Guard. No more Sloth for lizards... (or then I've just played too much nations with crappy basic troops )

Only... while all the predator lizards have ran away, how come you still can recruit Taskmasters? Hopefully they at least get Berserk+0 for being unemployed and frustrated?-p
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  #12  
Old June 7th, 2004, 05:02 PM
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Default Re: New patch available (2.12)

Can someone summarize the changes to pangaea and desert tombs?

TIS
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  #13  
Old June 7th, 2004, 05:08 PM

atul atul is offline
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Default Re: New patch available (2.12)

Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
Haven't played Pans much in dom2 so can't say too much about them, Desert Tombs have at least two new units (Desert Ranger, MI? patroller; Tomb Guard, prot-21 elite) and one new mage (Keeper of the Tombs DFHH). They lost all the predator lizards and shamen. And, as it says in the patch list, Terror as a starting spell and cost to 150.

Edit: The new units seem to be capitol-only.

[ June 07, 2004, 16:13: Message edited by: atul ]
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  #14  
Old June 7th, 2004, 05:17 PM
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Default Re: New patch available (2.12)

Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?

TIS
NE has been boosted a little: the satyrs have gotten furs and the hoplites have gotten round shields instead of bucklers. The Minotaurs all have a strat move of 2 (except the grove guard). The Dryad hoplite is cheaper, and a bit better, and finally the Pan for NE now has 3N 2E instead of 3N 1E 1?

all great changes (IMO)

and thank you for changing the elemental armour Illwinter!
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  #15  
Old June 7th, 2004, 05:23 PM

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Default Re: New patch available (2.12)

Great work - such updates and fixes and your efforts are very much appreciated.
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  #16  
Old June 7th, 2004, 05:34 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: New patch available (2.12)

Thanks for the patch.

Newbie question:

If I'm in a PBEM game using 2.11, and I want to start(join) another game that uses 2.12, how does this work? If I updgrade to 2.12 then I won't be able to do turns for my 2.11 game without messing up those people who didn't upgrade, right?

Also, if I'm in a game on Mosehansen server, what is the SOP for patches? Does everyone just get the patch automatically the first day it's out, or does everyone not get the patch until the game finishes?

Thanks for any help/clarification on how these things work!

John
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  #17  
Old June 7th, 2004, 06:32 PM

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Default Re: New patch available (2.12)

How to Play with Multiple Versions:

Copy your Dom2.exe.

Rename Second Copy to "Dom211.exe"

Check all your Shortcuts to games and modify their command line from Dom2.exe to Dom211.exe for all games not upgrading.

Patch to 2.12.

Check all your shortcuts to games for 2.12 and make sure the command line is Dom2.exe.

Remember which Version you are playing for what games.

Games are only compatiable if they are the same Version. I hope that Mose will tell you if/when he updates and for what games.
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  #18  
Old June 7th, 2004, 09:30 PM

odd_enuf odd_enuf is offline
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Default Re: New patch available (2.12)

anyway to have 2 versins if you've alreayd updated?

odd_enuf
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  #19  
Old June 7th, 2004, 09:35 PM
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Default Re: New patch available (2.12)

You will need someone to send you the Dom2.exe for Version 2.11.

I can do this for you in about an hour if you send me your email address.
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  #20  
Old June 7th, 2004, 10:04 PM

Slygar Slygar is offline
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Default Re: New patch available (2.12)

Looks great!!

you guys must be the illest game company I ever saw! Get it, illest..? AHAHAHAHAH... well.. maybe it wasnt *that* funny..
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