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  #11  
Old February 28th, 2001, 03:58 PM
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Daynarr Daynarr is offline
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Default Re: Beating a dead horse....

quote:
Originally posted by Markavians:
Its actually very possible and extremely easy to make a system with a ring world, or three or ten in it. . .

Who wants one? E-mail me and I'll amke you the data files needed. . . plus I'll send you my redesigned sphere world pic.

The virtues of experience. . . :-d



So, Markavians, what is that e-mail adress. I have tried to mail you from US, but no response. I would REALLY like to know how to make a system with ring/sphere world.
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  #12  
Old February 28th, 2001, 04:55 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Beating a dead horse....

I have e-mailed John from US without a response also.

I wanted to know if he was going to update the SEOR fleet to the 1.27 patch, and when it will be available.
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  #13  
Old March 1st, 2001, 01:03 AM
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Default Re: Beating a dead horse....

I've gotten some recent email from John. He mentioned that he just started back to school the week and says he's extremely busy right now. Maybe things will slack off and he'll have more time for SE4 stuff in a little while.
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  #14  
Old March 1st, 2001, 02:08 AM

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Default Re: Beating a dead horse....

I heard from him today too.
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  #15  
Old March 4th, 2001, 02:53 AM

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Default Re: Beating a dead horse....

Damnit. . .

Hi everyone, I've found some time, and I'm trying to work on getting nautral shpereworlds into the game.

I've managed it, but they also appear in other systems where they aren't meant to.

I think MM have done somethign to stop you specifically putting certain planets into the game, not deliberately, but I think they were attempting to produce a totally random system generation, and so crippled areas of modding. I'll continue to look into the situation when I get home.

John Beech
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