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  #11  
Old April 4th, 2004, 02:30 AM
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Atrocities Atrocities is offline
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Default Re: Moon Disaster

In the very first Star Trek Final Frontier game I started on a moon. That sucked bottom, but I kept playing and was soon reward. I was conquered by the Borg.
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  #12  
Old April 4th, 2004, 04:43 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Moon Disaster

Quote:
In the very first Star Trek Final Frontier game I started on a moon. That sucked bottom, but I kept playing and was soon reward. I was conquered by the Borg.
No, Wait! Let me guess:
RESISTANCE WAS FUTILE?!!
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  #13  
Old April 4th, 2004, 07:11 AM
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Default Re: Moon Disaster

Quote:
Originally posted by Roanon:
That still doesn't explain why the tiny moon becomes the main planet, and is selected for homeworld.
No, but it will narrow down the search for which particular systems are the problem.

Quote:
I know of problems with medium-sized moons in FQM, but this seems to be something different?
That problem is no longer existant in FQM. It was worked around long ago. Systems with medium sized moons can not be home systems, ever, in FQM.

[ April 04, 2004, 06:12: Message edited by: Imperator Fyron ]
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  #14  
Old April 4th, 2004, 04:33 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: Moon Disaster

Thanks for the suggestions. I will have to test these things out. The reason the tiny planet is chosen for the homeworld I have found is because the the tiny planet is primary. All the other planets have XII A or XII B etc. I have seen systems where the size of orbiters is reversed, going from tiny to huge. I spent hours looking at the files and all of the system entries look just as functional as that one I posted. I have found no cause for this glitch. For the time being I have limited starting players to systems with no moons.
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