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March 1st, 2007, 06:46 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Who\'s killing Marignon?
With that many targets, you shouldn't need the kind of pinpoint accuracy necessary to hit a barn.
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March 1st, 2007, 09:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Who\'s killing Marignon?
Arrow fend works very well against archers.
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March 1st, 2007, 09:58 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Who\'s killing Marignon?
For those with air mages it does, yes =)
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March 1st, 2007, 02:21 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Who\'s killing Marignon?
Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?
Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
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What goes around comes around!
(P.S. Can the solution revolve around fielding 1K+ undead per battle?)
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March 3rd, 2007, 05:05 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Turn frequency
Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.
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March 3rd, 2007, 05:40 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Turn frequency
Speed is 48 hour + quickhost. I try to do a turn every 24 hours but on weekends its sometimes more difficult especially together with girlfriends birthday
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March 3rd, 2007, 06:38 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn frequency
Now THAT is a good reason to need a little longer. I hope that she had a good time.
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March 3rd, 2007, 07:03 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Turn frequency
Since there are still alot of players in the game, it's natural that at least one of the players needs 32-48 hours for his turns. But I think the pacing is still good.
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March 3rd, 2007, 02:51 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn frequency
When I started this game I assumed most hosts would be around 36-48 hours with the occasional quicker one (I'm a pessimist - ask for the best expect the worst). My main concern was to avoid stales.
I've been pretty happy with the lack of stales and the relatively consistent 36 hour host times. We are doing better than I thought we would . This turn has been the exception, but seeing as how I'm in 3 other games it doesn't bother me. Right now it's taking me about an hour to do a single turn here (I take my time managing my trash I suppose) so sometimes I just have to put it off until the next day.
Edit: Wait a second... it hasn't even been 24 hours yet! This turn is going just fine so far .
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March 4th, 2007, 05:25 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn frequency
Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?
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