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  #181  
Old March 1st, 2007, 06:46 AM
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Default Re: Who\'s killing Marignon?

With that many targets, you shouldn't need the kind of pinpoint accuracy necessary to hit a barn.
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  #182  
Old March 1st, 2007, 09:50 AM

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Default Re: Who\'s killing Marignon?

Arrow fend works very well against archers.
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  #183  
Old March 1st, 2007, 09:58 AM

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Default Re: Who\'s killing Marignon?

For those with air mages it does, yes =)
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  #184  
Old March 1st, 2007, 02:21 PM
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Default Re: Who\'s killing Marignon?

Quote:
Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.
What goes around comes around!

(P.S. Can the solution revolve around fielding 1K+ undead per battle?)
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  #185  
Old March 3rd, 2007, 05:05 AM
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Default Turn frequency

Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.
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  #186  
Old March 3rd, 2007, 05:40 AM

calmon calmon is offline
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Default Re: Turn frequency

Speed is 48 hour + quickhost. I try to do a turn every 24 hours but on weekends its sometimes more difficult especially together with girlfriends birthday
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  #187  
Old March 3rd, 2007, 06:38 AM
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Default Re: Turn frequency

Now THAT is a good reason to need a little longer. I hope that she had a good time.
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  #188  
Old March 3rd, 2007, 07:03 AM
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Default Re: Turn frequency

Since there are still alot of players in the game, it's natural that at least one of the players needs 32-48 hours for his turns. But I think the pacing is still good.
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  #189  
Old March 3rd, 2007, 02:51 PM
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Default Re: Turn frequency

When I started this game I assumed most hosts would be around 36-48 hours with the occasional quicker one (I'm a pessimist - ask for the best expect the worst). My main concern was to avoid stales.

I've been pretty happy with the lack of stales and the relatively consistent 36 hour host times. We are doing better than I thought we would . This turn has been the exception, but seeing as how I'm in 3 other games it doesn't bother me. Right now it's taking me about an hour to do a single turn here (I take my time managing my trash I suppose) so sometimes I just have to put it off until the next day.

Edit: Wait a second... it hasn't even been 24 hours yet! This turn is going just fine so far .
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  #190  
Old March 4th, 2007, 05:25 AM
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Default Re: Turn frequency

Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?
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