|
|
|
|
|
January 2nd, 2008, 08:54 PM
|
|
Sergeant
|
|
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Any One Still Playing This Game?
Quote:
Xrati said:
I think Fyron hit it on the head when he said
Quote:
Strategy-wise, SE5 is actually better than SE4. It has more depth in fleet strategy setup, it has more strategic options in weapon damage types (esp. for clever modders), the strategy is all there, buried underneath.
|
SE5 is a game for modders, not players...
|
...And since I'm not a modder, I guess SE5 is not for me.
Actually I would like to become a modder...but of SE4.
__________________
-- Tony
|
January 2nd, 2008, 10:15 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any One Still Playing This Game?
One tip:
If you make the gameplay more complex by REMOVING things, you know you're on the right track
__________________
Things you want:
|
January 4th, 2008, 06:38 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Any One Still Playing This Game?
I know that SE5 have more options than SE4, but thanks to the clunky interface it appears to the average player (non-modder), that SE4 have more strategic depth, since it�s easier to handle the SE4 interface, that is very streamlined, than to fight SE5 interface to access options that in SE4 are intuitive...
(i�m making any kind of sense?)
Makinus
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
January 4th, 2008, 12:52 PM
|
|
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any One Still Playing This Game?
NO !!
|
January 4th, 2008, 01:53 PM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: Any One Still Playing This Game?
Yes, you reinforce the point that SE5 is easier to mod then play...
|
January 4th, 2008, 03:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any One Still Playing This Game?
/me wonders who hooked the "d" key up to the self destruct device instead of the cargo-drop crane.
__________________
Things you want:
|
January 5th, 2008, 03:03 PM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: Any One Still Playing This Game?
You're kidding me SJ, right?
[have not played SE5, just the demo]
|
January 5th, 2008, 04:35 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Any One Still Playing This Game?
You can configure hotkeys however you like, so its not a big deal. There is some logic to these buttons though: L launches units, O loads cargo remotely, K drops cargo remotely. The keys are all together on the keyboard; Aaron apparently felt it was better to group these cargo orders than make other commands with the same first letter use those keys. The other option is to put drop cargo on D and self-destruct on a random key like K, which seems to have more issues overall than the other way around (loss of grouping of similar orders). You can't put every order on a hotkey that matches the first letter; there are too many orders with the same letters.
Its not like most games tend to map every key to the first letter of the command anyways; E for jump/fire in shooter games and ("action") rpgs? WASD to move?
Quote:
Makinus said:
(i�m making any kind of sense?)
|
Not really, since the interface still presents all of the data in practically the same way as SE4 (spreadsheet-like report screens, basic details in the planet info box with more detailed info on clicking, etc.); it just has a crappy button panel, some excessive confirmation buttons, excessive component slots, and such. None of its issues seem to detract from seeing the game's depth and complexity, to me, but rather from its playability.
|
January 5th, 2008, 07:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any One Still Playing This Game?
Self destruct doesn't deserve its own hotkey IMO.
Being a Turn Based game with lots of commands, twitch access is not important.
SE4 did it right. The most-used commands get their first letter as the obvious hotkey, and even the rarely-used ones (which use the leftover keys) are just one mouse click away... so you don't have to memorize anything.
__________________
Things you want:
|
January 5th, 2008, 07:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Any One Still Playing This Game?
Still, its trivial to change them to suit your tastes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|