A couple of quick questions for any AI gurus out there:
1 - Can you make the AI reverse engineer captured ships?
2 - Can you force the AI to research Ruins techs by including them in their Research? From my understanding, if you put something in there that can't yet research they skip it and go to the next item on the list, but as the research slots open up they will wind up researching it, yes?
This next one isn't so much AI, but component related, but being used to effect the AI:
3 - Can you make a colony class component that doesn't allow colonization? So a ship can require the '50%' colony module space and will take these non-colonizable colony modules.
Thanks - in advance - for any and all input
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