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  #11  
Old October 15th, 2002, 08:17 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Krill & Ork Update

It would be nice to see some more W40k sets. Beech's eldar looks great. Or how about Tau or Necron.
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  #12  
Old October 25th, 2002, 03:20 PM

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Default Re: Krill & Ork Update

Actually, I have seen the Dominion put Baseships in fleets of 10-12. Very, very tough to go against.
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  #13  
Old October 26th, 2002, 01:12 AM

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Default Re: Krill & Ork Update

Updated them again for the changes to the Construct_Vehicle, and Planet_Types files

1035544115.zip

Let me know if there are any problems.
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  #14  
Old December 11th, 2002, 10:41 PM

Atraikius Atraikius is offline
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Default Re: Krill & Ork Update

Some new updates to the Orks and Krill, along with updates for UCE, UCE Battle Fleet, and Zorians. Plus, I finally finished the initial Version of the WH40K/BFG Chaos fleet.

Krill AI files (10 Dec 02) - 1039638214.zip

Orks 10 Dec 02 - 1039638295.zip - (Ork AI only 1039638263.zip )

Zorians 10 Dec 02 - 1039638398.zip (Zorian AI only 1039638371.zip )

Chaos 10 Dec 02 - 1039638147.zip

UCE 10 Dec 02 (AI only ships available on Gold CD & Universal Shipyards http://universalshipyards.cjb.net/) 1039638320.zip

UCE Battle Fleet 10 Dec 02 (AI only ships available at Universal Shipyards) 1039638344.zip

Please let me know of any comments.

[ December 11, 2002, 20:42: Message edited by: Atraikius ]
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  #15  
Old December 12th, 2002, 12:00 PM
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Default Re: Krill & Ork Update

Thanks for the update Atraikus. I couldn't find the UCE battlefleet on the USy site though...
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  #16  
Old December 12th, 2002, 01:45 PM
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Default Re: Krill & Ork Update

This update is for GOLD 1.78 or for normal 1.49 ?
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  #17  
Old December 12th, 2002, 03:02 PM

Atraikius Atraikius is offline
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Default Re: Krill & Ork Update

Dogscoff - I know, John had told me he was holding off putting the races back up until he gets updated AI's for them. I sent him the updates on tuesday, so hopefully he will have them up shortly. I'm helping him out with getting the AI's for all of the old races that he used to have on his site updated to the current Version, but I have been trying to contact the original authors first, and so far only one of them has replyed back to me. I was only going to help with the AI's for races that were not done by some of the regular AI writers around here (thats also meant to be a hint for the two of you I know are still around here). I'd like to here some comments on the two UCE races, I have them doing some things a little differently that have worked fairly well (not one of the toughest races, but have seemed very consistant)in my test games (like heavy use of drone carriers armed with roughly equal numbers of drons and CSM5's), but would like to here how they do for other people.

Crazy_Dog - The updates are for the latest Gold Version, I have a hard enough time keeping them updated for the latest Version, I would have to make some major revisions to some of the files for them to work right with 1.49.
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  #18  
Old December 12th, 2002, 03:56 PM
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Default Re: Krill & Ork Update

Great !!!
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  #19  
Old December 12th, 2002, 03:58 PM
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Default Re: Krill & Ork Update

Quote:
Originally posted by Atraikius:
(thats also meant to be a hint for the two of you I know are still around here).
Huh? That isn't me, is it?
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  #20  
Old December 12th, 2002, 05:35 PM

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Default Re: Krill & Ork Update

Quote:
quote:
--------------------------------------------------------------------------------
Originally posted by Atraikius:
(thats also meant to be a hint for the two of you I know are still around here).
--------------------------------------------------------------------------------

Huh? That isn't me, is it?
Mephisto - No, I'm sure he would like to recieve updates for all of the TDM races (possibly updates for the TDM-Modpack too), but I was refering to some the races that he had with AI's done by regulars here that haven't been updated for a while, like the SEOR, etc...
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