Re: Crew Insurrection
Heh. Perhaps Computer Combat + Intelligence Ops (if it is possible to have multiple tech pre-reqs for an intel op) should allow the "1 0wN j00" op. ;-) (or, as a weapon -- obvious extension to the Computer Combat line).
(Hrrmmmmm. Anti-computer weapons... imagine weapons/intel ops that KO specifically computer facilities. Ouch, you lose your system-wide +30%...)
Sinapus --
Intel sabotage (one per opponent) might actually be cheaper as long as no opponent produces enough intel pts to do multiple ops/turn, and you're not up against many intel-using races.
Zodd --
One thing that could be tweaked, if it isn't reflected already: the more crew on a ship, the harder it should be to cause a crew insurrection. So a DD might not be too much of a hassle, but trying to get a (crewed, not computer-run) DN or SB to come over should be relatively difficult. Likewise, PPP should be harder on a more populated world -- it's necessary to have a larger following to make a difference.
Likewise, it should probably be harder to sabotage or crew-insurrect a ship that's not at a planet, because you have to work with [on] the people that are already on board.
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-- The thing that goes bump in the night
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