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  #11  
Old June 30th, 2024, 08:28 AM
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Default Re: Possible bug

Quote:
Originally Posted by Christocipher View Post
You are not getting what I am saying. So in your example what you did not do is move the visible squad back out of sight. When you do that It WONT be visible but the foxhole WILL be.
The reading comprehension problem is not at my end as I explained that to you in the same post

Quote:
......if the unit is seen then moved behind cover the entrenchment they started in the entrenchment will still show so showing me a map with entrenchments that has no troops in view is not "proof"
I did not need to do what you said I did not do because *I* have known the entrenchment the unit started in would still be in view if the unit goes out of sight again for over a quarter century and that save game I provided ( that still has zero views ) allows all of that to be tested and observed .

Like this...... the X is where the Brits saw the Russian unit then I retreated it behind the trees...there is no unit visible but you can see the entrenchment and SP has been that way forever and NO ONE until now has questioned it because it's not important.





What you wrote was ...

Quote:
So even though he carefully made sure I cant see any of his guys at the end of his turn, because of the foxholes that I CAN now see I knew they were coming, where they were coming from, how many there were
* EDIT *You also wrote ........
Quote:
The other guy is very careful to make sure all his units are always out of view at the end of his turn but during moving forward some of them come into view for a little bit as he goes from cover to cover. So even though he carefully made sure I cant see any of his guys at the end of his turn, because of the foxholes that I CAN now see I knew they were coming, where they were coming from, how many there were
The foxholes will not be seen until the unit that was in them has been seen so the units HAD TO BE SEEN for the foxholes to appear and that is true no matter what kind of unit does the spotting........ spotter aircraft will not spot the entrenchments until it spots the units that are either in the entrenchment or had been in the entrenchment


* EDIT *
The fact that he has his troops out of your sight at the end of the turn is irrelevant. The reason the foxholes appeared on the map is those times his units "come into view for a little bit" so if they came into view they were spotted BY YOUR TROOPS which now know that enemy troops are in that area..... where they started is also irrelevant its where they may be now that is important and had this been played against the AI that "come into view for a little bit" is all the AI needs to possibly ( maybe... maybe not ) plot that area for arty

FINALLY ( Andy and I are done trying to explain this )......when a unit is spotted no matter if it was "fleeting" and even if the unit immediately goes back into cover and they are all hidden at the end of the turn the instant they are spotted is all it takes for their current position to known so the game reveals the entrenchment they started in..... a fact accepted by everyone playing SP since 1995....except you
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Last edited by DRG; June 30th, 2024 at 11:36 AM..
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  #12  
Old June 30th, 2024, 08:41 AM
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Default Re: Possible bug

Maybe one of the other long time players would like to give explaining the obvious a shot?
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  #13  
Old June 30th, 2024, 01:12 PM

halstein halstein is offline
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Default Re: Possible bug

When you know where foxholes/entrenchments are, you don't loose that knowledge even if the unit which used said foxholes/entrenchments breaks LOS. Entrenchments another terrain-features, man-made or natural, don't move much.

This is at least my understanding.
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  #14  
Old June 30th, 2024, 09:02 PM

Christocipher Christocipher is offline
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Default Re: Possible bug

Oh now I get it. So you purposely show the foxholes to show that someone got seen somewhere else on the map god knows where. Wouldnt it be simpler to show the spotted unit in the replay?

Anyway theres zero about it in help and I bet just about nobody knows about it. It can be a disadvantage for someone doing an assault that doesnt know the enemy can see his foxholes, because he is used to meeting engagements and advances where you CAN duck from cover to cover and get away with it.
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  #15  
Old June 30th, 2024, 09:52 PM
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Mobhack Mobhack is offline
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Default Re: Possible bug

You don't get it. Your worrywarting is completely irrelevant, except perhaps to you.

The fact that you happen to be the only person that has had a problem with this simple game design feature in nearly 30 years of the game's existence should perhaps be a wee bit of a hint?
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  #16  
Old June 30th, 2024, 10:14 PM
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Default Re: Possible bug

There is zero about it in help because NOBODY but you has ever had a problem understanding it so hopefully now you understand where "the problem" originates.

That the foxholes a unit started in appear when the unit that was in them is spotted has been a part of the game since before we acquired the code and has been a NON-issue for nearly three decades

HAD it been an "issue" we would have corrected it but it wasn't so we didn't and it still isn't....except to you
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  #17  
Old July 2nd, 2024, 04:06 PM

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Default Re: Possible bug

Even I understand this and have always understood this. And have never had a problem, advantage, or disadvantage with this. After playing for at least 2 of the nearly 3 decades.

Wow, SPWW2 has been a favourite for 20 years!
Many thanks!
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