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April 27th, 2021, 06:51 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Re: Apache helicopter countermeasure
While I don't have access to the game code from in-game experience I find that armor 1 makes helos pretty resistant (but not immune) to small arms, 2 most MMGs, 3 VERY difficult to damage with MPADs and 20mmish AA, 4 essentially immune to MPADs and smaller AA because when you hit you generally get zero damage.
And that seems "correct", the Hind and Apache are designed and armored to be essentially immune to small caliber AA.
It may not be an "armor absorption" issue but rather one with how explosive damage is calculated/applied.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Last edited by Suhiir; April 27th, 2021 at 07:02 PM..
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April 28th, 2021, 02:17 AM
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Lieutenant General
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Join Date: Oct 2008
Location: Kingsland, GA.
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Re: Apache helicopter countermeasure
Good point, though the HIND and APACHE GUARDIAN (And note the distinction here.) are in a very exclusive club for helos, they not the only members. That being said overall, it's a very small club.
Regards,
Pat
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"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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April 28th, 2021, 01:40 PM
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Private
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Join Date: Jun 2019
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Re: Apache helicopter countermeasure
Quote:
Originally Posted by Mobhack
Easier to tweak the formula than change hundreds of OOB units and then massage a zillion scenarios.
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I am puzzled why you have not automated the editing of unit entries?
There is "Write CSV files" command in the OOB Editor. You could make united data base of all units in the game, process it with SQL scripts and after that map it into OOB files.
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April 28th, 2021, 03:16 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Apache helicopter countermeasure
Because we discovered very early on it is way too easy for people to enter bad data in error that has cascade knock-off effects in the game so any write back code was removed but we don't use it and the " Why doesn't this work" question only pops up once in a while.
I have suggested it be put back in in the past and was given the same reminder.
I do more OOB work than anyone and I can live with it as it is.
We were burnt once and don't need a repeat
Last edited by DRG; April 28th, 2021 at 03:40 PM..
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April 30th, 2021, 01:43 PM
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Private
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Join Date: Jun 2019
Posts: 24
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Re: Apache helicopter countermeasure
Quote:
Originally Posted by DRG
Because we discovered very early on it is way too easy for people to enter bad data
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You could use that "dangerous" tool by yourself not providing it to customers.
I got the understanding that you hate operation of OOB bases so automation is much more useful.
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April 30th, 2021, 03:33 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Apache helicopter countermeasure
If I wanted to I would have years ago. It's a non issue the write back will not be brought back
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April 30th, 2021, 03:38 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Apache helicopter countermeasure
Quote:
Originally Posted by rel19
Quote:
Originally Posted by DRG
Because we discovered very early on it is way too easy for people to enter bad data
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You could use that "dangerous" tool by yourself not providing it to customers.
I got the understanding that you hate operation of OOB bases so automation is much more useful.
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We deleted the import CSV file because it allows people to dump a lot of unveriviable data in the OOBs, as Don says we got bitten in the derriere by that in the past.
We have developed our own utility to extract mass data into a database to be able to run SQL queries and find stuff, compare things and so on.
Quote:
Select U.NationID,N.NationName,U.name,U.slot,u.SteelHullf ront,u.steelhullside,u.steelhullrear,u.steelturret front,u.steelturretside,u.steelturretrear,u.steelt op
from Units U, NationNames N
where ( ( LOWER(U.name) like "%centurion%") OR (LOWER(U.name) like "%semel%")
OR (LOWER(U.name) like "%olifant%") OR (LOWER(U.name) like "%sh'ot%")
OR (LOWER(U.name) like "%pz%%55%") OR (LOWER(U.name) like "%pz%%57%")
OR (LOWER(U.name) like "%strv%%81%") OR (LOWER(U.name) like "%strv%%101%") OR (LOWER(U.name) like "%strv%%102%") OR (LOWER(U.name) like "%strv%%104%")
OR (LOWER(U.name) like "%tariq%"))
AND U.nationID=n.nationID
order by u.steelhullfront
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That one compares armour suites on centurions. (and of course is properly tabbed in the original, the forum quote tool buggers formatting).
Of course we do do mass changes to OOB data but not by the route of csv importing, which is wide open to abuse. I write little ' robot' programs in C++ which can be verified in order to update specific items. Those are checked, used, then the results checked.
There is thus no need to teach us how to suck eggs, we have been at this gig 20 odds years, now.
These tools are of course in-house things that won't be published externally.
But the end users will never be given the CSV import tool to abuse again because it caused so much damage to us before.
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May 1st, 2021, 11:14 AM
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Private
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Join Date: Jun 2019
Posts: 24
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Thanked 12 Times in 7 Posts
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Re: Apache helicopter countermeasure
Quote:
Originally Posted by FASTBOAT TOUGH
The rotor blades can withstand hits from 23mm AA/Engine cowling the same/Rest of the airframe from 12.mm with the canopy (nose/cockpit area further protected with BORAN Armor.
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All these improvements are taken into account in high Durability value of Apache as I understand.
By the way, Hind has fair Armour 2 and thats why it has not got reputation of unbreakable in the game.
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