Re: Old question Issue
As it stands now you use long moves in back/safe areas to let the AI find the shortest route for you.
Combat you go to 3-4 hexes or less if terrain is complex & you want a specific path.
Not only does this mean you can pick your path its a far safer way of detecting surprises like hidden units.
Moving in pairs a few hexes at a time can help to move them both a few hexes then when 1 takes fire the other unit might be in a position to detect the firer.
Also using the above for vehicles at least not entering the last hex (or2) till you have moved a few others can leave you some options in danger areas.
Now when the AI ignored the first couple of vehicles to pass by & opens up on the next you hopefully can move to hide or take a better position with those last MP.
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John
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