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  #41  
Old June 7th, 2019, 02:06 AM

chris h chris h is offline
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Default Re: Z Fire

So your saying it's the cumulative height that matters as to what so can see and and anything over 3 difference blocks LOS. As I said the ground height is 50 for all hex and the overall height is 53 in B" hex and doen't go over that until the first blocked at 54. Got it.

One last question. If i tell or the unit to take cover is that the same as hitting the deck? Should this then not result in reduced LOS as you can no longer see over but are looking through?
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  #42  
Old June 7th, 2019, 02:31 AM
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Default Re: Z Fire

Take cover is the same as "hitting the deck" - it may break existing LOS from the enemy if you roll the right dice - you only find out if they can still see you if they still continue to fire on you.

There is no concept of the unit being "prone" for LOS - all are at the same height whatever the stance (e.g. dug in). So taking cover does not make your unit "shorter" as that is not relevant to the game. Note in Mobhack - there is a size field, but no height data or length etc. In game LOS and spotting calculations use unit size and unit type, not length or height.
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  #43  
Old June 7th, 2019, 05:59 AM
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Default Re: Z Fire

Any game unit can see over an obstacle that is 3 high and in that case the density of any obstacle <4 is irrelevant. There is one orchard hex that is 4 when viewed from "north - east" of B2 but it is at a lower elevation on a slope than B2 so B2 can see over it. Most Orchard is 1/3 - 1/4 the height of a "normal" treed hex and are generally 3 high though there are 4's as well.
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