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  #1  
Old December 16th, 2017, 05:20 PM
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Default Changes to the map screen for next patch 2017-2018

Changes to the map screen for next patch

This is just a bit of information for any map makers.

The Load and Save map screens will be changed considerably for the next patch. Not only have we moved to a "flat screen" layout similar to the scenario editing screen but we now read text files written for the maps as well. This was inspired in many ways by the existence and continuing development of the Vehola map generator

http://www.venhola.com/maps/

This is an example of the screen


Map names and numbers are to the left and there is room on the right for text so now anyone who spends the time to build a map ( and I well know how long that can take and the work involved ) you can issue a TXT file along with your map explaining whatever it is you want to explain or point out.... Latitude and Longitude could be one thing or any relevant historical information and it allows map makers to sign their work . Most of the maps in the game are " anonymous " because short of signing the map directly there is no way to know who spent the time to build it and we would like to correct that

Adding text is simple...... the txt file uses the same name as the map file and goes into the map folder so spmap320.dat already has a spmap320.cmt and you would create a spmap320.txt as well and that will show up on the new map screen.

Editing the text is straightforward with a couple of simple and easy to remember rules.......

1/ No non-standard characters (accents, tildes, umlauts, etc.) so nothing like any of these â, ê, î, ô, û, ŵ, ŷ, ä, ë, ï, ö, ü, ẅ, ÿ, à, è, ì, ò, ù, ẁ, ỳ, á, é, í, ó, ú, ẃ, ý...the game font code is not set up to handle it and weird and ( less than ..) wonderful things can happen that usually involved fragmenting the text

2/ End a paragraph with a '*' and leave a gap between the paragraphs with a '*' as well. This tells the game to end and leave a space

3/ anything with % has to be done twice like so.....90%%

The example shown above is set up in part like this

Quote:
Goldap East Prussia 1944 *
*
200x160*
*
This map represents the area around Goldap East Prussia in late summer / early autumn 1944.*
*
The area today is part of Poland and very close to the Russian Baltic Kaliningrad Oblast which after the collapse of the Soviet Union in 1991, became an exclave, geographically separated from the rest of Russia. This isolation from the rest of Russia became even more pronounced politically when Poland and Lithuania became members of NATO and subsequently the European Union in 2004. All military and civilian land links between the region and the rest of Russia have to pass through members of NATO and the EU. *
*
also, note the CD owners can use the GOTO feature that will take you directly to the map you want without having to click-click-click-click-click-click-click-click- to get there..just enter the number and press enter
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Last edited by DRG; December 16th, 2017 at 05:50 PM..
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  #2  
Old December 19th, 2017, 04:22 PM
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Default Re: Changes to the map screen for next patch 2017-2018

If anyone has produced a map that is being used in the game and would like to add an info text about it post it here and I will check it and ensure it goes into the next patch

Don
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Old December 28th, 2017, 01:03 PM
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Question Re: Changes to the map screen for next patch 2017-2018

Don OR Andy, I have a request for the next upcoming patch. Is there a chance that a compass OR compass symbol can be placed/superimposed on all maps in the game? This way the player knows exactly where to launch attacks or opposing forces are coming from. Am I asking for too much? As always thanks for keeping this great game alive!
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Old December 28th, 2017, 03:05 PM
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Default Re: Changes to the map screen for next patch 2017-2018

Most scenario designers use the map text function to put in "North" along one map edge as a label, maybe with an arrow, if such annotation is necessary.
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