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Notices |
Do you own this game? Write a review and let others know how you like it.
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November 25th, 2017, 04:23 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Wishlist
I am thankful to the developers for keeping this great game alive. What I would like to see is:
1. A completely mouse run interface. If there was a way to click an icon instead of using the y/n keys to end turns/games that would be great. Same goes for the I key when looking at enemy units.
2. Fast Flak. In larger scenarios it really slows down game play while you wait for every unit with an AAMG to take its 1% hit chance shot at airstrikes. If there was a way to make this like fast artillery where only hits show or if there was a way to speed up the processing time by holding a key down that would help.
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The Following User Says Thank You to RetLT For This Useful Post:
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November 25th, 2017, 05:41 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Wishlist
1/ I see your point, we can put it on the to investigate list but don't hold your breath for this on
2/ Try adjusting your graphics delay in misc. Every computer is different. I have mine set to 15 and with that an artillery barrage, for example, is fast enough I don't need to use fast arty on any longer
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The Following 2 Users Say Thank You to DRG For This Useful Post:
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November 27th, 2017, 02:19 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Wishlist
I'll give it a try. Thanks.
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November 27th, 2017, 04:43 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Wishlist
as I said every computer is different so you may need to adjust to your liking but graphics delay is the place to start
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December 16th, 2017, 07:10 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 230
Thanks: 184
Thanked 55 Times in 44 Posts
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Re: Wishlist
At first thought I really liked the Fast Flak idea, but after further thought you wouldn't be able to tell if the enemy has a lot flak in the area. I would like to see flak and anti-air combat in general be resolved quicker, though.
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