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July 13th, 2017, 06:48 AM
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Private
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Join Date: Jul 2017
Posts: 3
Thanks: 1
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Re: Hi, new here
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July 13th, 2017, 08:07 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
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Re: Hi, new here
Quote:
Originally Posted by RecruitMonty
There are "let's plays" of both WW2 and MBT on Youtube these days. They might be worth a look.
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"Pewpewchewchew"'s videos on "Organized Chaos" (Scenario #1) for WW2 and "Viet Village" (Scenario #41) for MBT are definitely worth a look. He raised a few eyebrows among some of us "experienced" players when he won the first one without using smoke, only HE from a couple mortars, while employing MGs as fire support against entrenched Poles. (The standard procedure is to use mortars/artillery for smoke until your regular infantry squads get close, then switch to HE. Seems he preferred to keep an LOS to the enemy trenches so his MGs could hose them down. Sorta like Rommel against the Rumanians in WWI.) Shows how there's more than one way to skin a cat, as it were.
The second one is a kind of training scenario to teach the basics, with nothing but infantry. Forget exactly how he does that one but IIRC he was also successful. His site is at:
https://www.youtube.com/user/Pewpewchewchew
Last edited by jivemi; July 13th, 2017 at 08:51 AM..
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July 13th, 2017, 02:48 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
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Re: Hi, new here
[quote=jivemi;838990](The standard procedure is to use mortars/artillery for smoke until your regular infantry squads get close, then switch to HE. Seems he preferred to keep an LOS to the enemy trenches so his MGs could hose them down. Sorta like Rommel against the Rumanians in WWI.) Shows how there's more than one way to skin a cat, as it were.
QUOTE]
It's almost 3 years since I've played the scenario, but I've done it in more or less the same way he did (the reason was the same, I want my MGs to have the LOS to truly shine), though I did use smoke a couple of times, though smoke created by my infantry, not mortars.
But I agree with you, there are usually more than 1 way to finish a scenario. And that is what makes the game so enjoyable.
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July 13th, 2017, 03:03 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Hi, new here
The real trick is to create a scenario that does not play out the same way twice even if you do make all the same moves...... the game does that routinely anyway with combat result variables but yes..things like this where there are multiple ways to achieve the same end makes for a scenario that people can play over and over and those are the golden ones.
I have often thought that a tutorial campaign would be nice were each battle introduced progressively more complex tactical problems to solve that on completion would teach all the lessons that need to be learned to get the most out of the game. I also believe new players should avoid large complex scenarios.....it's too easy to get " lost". Try a reinforced company battle in the early decades before ATGM, a coy of infantry and a plt of tanks with a couple of mortars in a meeting engagement on a 20x30 map and use the random map generator with urbanisation set to 3 and trees set to 2..that gives a nice map to play on usually and won't overwhelm a new player to the game......however, that might not be enough excitement for some new players....everyone has to find their own way.
Don
Last edited by DRG; July 13th, 2017 at 03:26 PM..
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