.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2002, 01:26 AM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Help requested with modded component.

I have modded a series of components to allow training facilities to be built on a base. Here are the first entries of the six total"

===============================================

Name := Ship Training Module I
Description := Allows placement of a ship training facility on a base.
Pic Num := 274
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Ship Support
Family := 0
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Ship Training
Ability 1 Descr := Ships in this sector will improve by 1% each turn up to 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 1
Ability 1 Val 2 := 10
Weapon Type := None

Name := Fleet Training Module I
Description := Allows placement of a fleet training facility on a base.
Pic Num := 277
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Ship Support
Family := 0
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Fleet Training
Ability 1 Descr := Fleets in this sector will improve by 1% each turn up to 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 1
Ability 1 Val 2 := 10
Weapon Type := None

===============================================

When I hit Advanced Military Science 1 - I get a message to the effect that I can build the Fleet Training Module but nothing about the Ship component and only the Fleet Training Module shows up in the list.

Furthermore - though the correct picture is shown in the available components list, the Fleet Training Module I has a 'II' in the lower right corner.

Where have I gone wrong here?

SEIV v1.78
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #2  
Old August 18th, 2002, 01:45 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Help requested with modded component.

Easy enough fix; the Fleet one is the only one that shows up because you're using the same family numbers for both of them and have "show latest" on.

The second problem is because you have the "roman numeral" entry in the fleet component set to 2. Set it to 1.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old August 18th, 2002, 03:49 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Help requested with modded component.

Another bug is:
Quote:
Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
The second requirement is being ignored because the Number of tech requirements is only ONE.
Reply With Quote
  #4  
Old August 18th, 2002, 08:10 AM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: Help requested with modded component.

Quote:
Originally posted by Suicide Junkie:
Another bug is:
quote:
Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
The second requirement is being ignored because the Number of tech requirements is only ONE.
A bug no doubt but it's the Fleet mod that shows when I hit the correct tech level.

Thanks both of you.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.