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  #21  
Old August 20th, 2016, 07:04 PM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by shahadi View Post
See update 2016.08.18 on first post.
Current .zip has ONLY the maps, no scenario files.
I got this idea of posting updates to scenario development from Pyros. It is akin to a log change file, just to inform everyone where the scenario is headed and to solicit suggestions.

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  #22  
Old August 20th, 2016, 07:15 PM
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Default Re: Alpha Co BLT 1/6 22 MEU OEF-A

Ahhh ...
So still in development/tweaking!

"Substituted M16A4 rifle for M27 IAR and inserted a SATCHEL Charge for the DRACO FAE Teams."

No need, if you check the DRACO team uses Weapon#25 which is already WC=2 (Secondary Weapon) and has a higher Accuracy then the IAR. Given that there was room in the USMC OOB I created WC=2 variants of the various primary small arms to equip small (2-man) teams with since WC=1 weapons are dependent on the number of men in the unit to have any significant chance to hit.

"Set USMC Base Experience and Morale to 110, Infantry, artillery, and armor command up to 100 due training of USMC company commanders in Air Land Combat."

These values are what I'd expect on an SAS, SEAL, or similar unit. The average USMC grunt I'd set to about 80-85 with Recon units and snipers around 90.
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Last edited by Suhiir; August 20th, 2016 at 07:27 PM..
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  #23  
Old August 21st, 2016, 07:19 AM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

Quote:
Originally Posted by Suhiir View Post
Ahhh ...
So still in development/tweaking!

"Set USMC Base Experience and Morale to 110, Infantry, artillery, and armor command up to 100 due training of USMC company commanders in Air Land Combat."

These values are what I'd expect on an SAS, SEAL, or similar unit. The average USMC grunt I'd set to about 80-85 with Recon units and snipers around 90.

Substituted M16A4 rifle for M27 IAR and inserted a SATCHEL Charge for the DRACO FAE Teams."
The infantry automatic rifle has range and weight advantage over the M16. The guys want to touch the Taliban at greater distances. It's a trade-off between range and punch. The choice is based on range not accuracy, as the IAR is accurate enough at about 600m as opposed to 400m. I'm not so sure on the published data, but hey the game got it about right anyway.

Those values are for the CO and platoon leaders, the officers, not the "grunts."

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  #24  
Old August 22nd, 2016, 03:59 PM
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Potion Re: Alpha Co BLT 1/6 22 MEU OEF-A

See update 2018.08.22 on first post.
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  #25  
Old August 25th, 2016, 10:53 PM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

See update 2016.08.25 on first post.
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  #26  
Old August 30th, 2016, 07:35 AM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

See update 2016.08.30 on first post.
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  #27  
Old September 14th, 2016, 12:16 PM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

See update 2016.09.14 on first post.
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  #28  
Old September 14th, 2016, 11:15 PM
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Default Re: Alpha Co BLT 1/6 22 MEU OEF-A

I want to make it clear to everyone that this is shahadi's scenario, the version I posted was just for fun because I thought he'd made a nice map.

So ignore the scenario version I posted!
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  #29  
Old October 24th, 2016, 12:33 PM
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Default Re: Alpha Co BLT 1/6 22 MEU OEF-A

See Update 2016.10.24 on first post.
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  #30  
Old October 25th, 2016, 02:16 AM
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Post Re: Alpha Co BLT 1/6 22 MEU OEF-A

Finally, The latest version of the scenario is uploaded and ready for play testing.

Please download the scenario from the first post titled: Scn595_Alpha_1-6_Marjeh.


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