|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
May 23rd, 2015, 09:34 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Bug?
I can not see my bombing with cluster munitions. But it is not new. I think I already did in the 2014 patch .
I did not mention it before because maybe it's something that does not complicate the game. But it is a detail.
Someone feels the same?
Regards
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
May 24th, 2015, 06:46 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Bug?
NO BUG............try increasing your Graphics Delay.........go to the MISC tab of game options-----what is it set to ? With my computer setting that to 5 gives very , very brief cluster graphics whereas 40 shows them quite clearly but everyone's computer and graphic card is different so you may need a different setting.
Also "Bombing" implies your question is about aircraft.......do you mean artillery ? Could this be a "fast artillery "on/off issue ?
Last edited by DRG; May 24th, 2015 at 06:58 AM..
|
May 24th, 2015, 09:51 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: Bug?
Thanks for the answer. I try to do what you say.
I mean artillery fire with artillery fast off.
Regards
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
May 24th, 2015, 11:08 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Bug?
Would you happen to be playing PBEM, and not seeing cluster strikes in the turn replay?.
If so - SP has always been that way. Cluster munitions have never worked in replay - whether arty or plane dropped.
cheers
Andy
|
May 24th, 2015, 11:38 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: Bug?
Well it is. As if it was always like I have noticed recently .
Thanks for the reply.
Regards
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
May 24th, 2015, 01:38 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Bug?
Cluster explosions are stored as an animation sequence globally, and played immediately in the artillery phase and then thrown away. That works if you are playing the AI locally on the PC.
The replay message stores only the fact that it has fired at X,Y. there is no mechanism to store the animation global array data in the message, or to replay it. I don't think it replays even if you are doing a replay locally (i.e. to see what happened in an AI turn). Too much data I suppose - there could be 48 or more explosions, for each 4 gun salvo, so the replay buffer would soon fill up.
I might look at this and at least play a token cluster explosion at the impact point stored in the replay message.
|
May 24th, 2015, 02:15 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: Bug?
Ok. Thanks for the explanation.
As I said before, it's a detail that does not harm the game. Just seeing armored vehicles and enemy tanks destroyed by bombing my cluster, I am satisfied.
Regards
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|