.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Ibology > Approaching Infinity

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2015, 08:15 AM

Chris Steadman Chris Steadman is offline
Private
 
Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
Chris Steadman is on a distinguished road
Default Radiation squares

Hi All

As you will know, there are often radiation squares that the Away Team encounter in caves and on shipwrecks. Sometimes these need to be navigated to get to all the goodies. My AT can progress one square, but never two and get bumped back when they try.

Is there a way of overcoming radiation squares, please? If there is I don't want to know what it is, just if there is a way or not. I've tried several ideas but all to no avail. I've not found a Space Suit that does it, nor a device to give to the AT. And I am pretty far into the game - Sector 120, four pages of devices (in crafting) and 100m Credits. Should I persevere?

I bet it is something obvious that is staring right at me

ATB

Chris
Reply With Quote
The Following User Says Thank You to Chris Steadman For This Useful Post:
  #2  
Old February 19th, 2015, 09:44 AM

ibol ibol is offline
First Lieutenant
 
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
ibol is on a distinguished road
Default Re: Radiation squares

hi, my friend, I feel a little bad for this one...

I bet I know what the problem is. Are you clicking to move? Try using the arrow keys or number pad. Sounds to me like the auto-explore "feature" is taking over and saying "hey, that's dangerous, we shouldn't do it."

There is no "rad-resist" device, but maybe there should be, for those super-irradiated areas.
Reply With Quote
The Following 3 Users Say Thank You to ibol For This Useful Post:
  #3  
Old February 19th, 2015, 04:22 PM

Chris Steadman Chris Steadman is offline
Private
 
Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
Chris Steadman is on a distinguished road
Default Re: Radiation squares

Quote:
Originally Posted by ibol View Post
hi, my friend, I feel a little bad for this one...

I bet I know what the problem is. Are you clicking to move? Try using the arrow keys or number pad. Sounds to me like the auto-explore "feature" is taking over and saying "hey, that's dangerous, we shouldn't do it."

There is no "rad-resist" device, but maybe there should be, for those super-irradiated areas.
D'oh! D'oh! D'OH! You'd have thought, especially after the amoeba scoop affair, I would have had that in the front of my mind.

I've just tested it (can never find an irradiated square when I want one) and you are absolutely right. I shall put my new found knowledge to good use (not, use for good).
Reply With Quote
  #4  
Old February 19th, 2015, 09:01 PM

Dubious Dubious is offline
Corporal
 
Join Date: Feb 2001
Location: Lansing, MI, USA
Posts: 118
Thanks: 88
Thanked 30 Times in 20 Posts
Dubious is on a distinguished road
Default Re: Radiation squares

+1 to "Rad-Resist" device. And/Or perhaps a "haz mat cleanup" device that removes such hazards?

-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
Reply With Quote
  #5  
Old February 20th, 2015, 05:52 PM

ibol ibol is offline
First Lieutenant
 
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
ibol is on a distinguished road
Default Re: Radiation squares

"that's not a bug, it's a feature" is a common programming expression.
It's even worse when my "feature" turns out to be a "bug"...
sorry.
Reply With Quote
  #6  
Old February 21st, 2015, 06:18 PM

Kazeto Kazeto is offline
Private
 
Join Date: Dec 2014
Posts: 46
Thanks: 60
Thanked 22 Times in 18 Posts
Kazeto is on a distinguished road
Default Re: Radiation squares

Hmm ... I wouldn't go as far as to call it a bug. If anything, it is an unforeseen consequence of having an anti-squad-killing feature and then giving the players incentive to explore places full of death. The discrepancy still is annoying to those who experience it, though, that is true.

That being said, I think that adding a switch that allows one to turn this feature off temporarily would be the best solution to this quandary.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.