February 3rd, 2015, 08:10 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Re: What to do with the A0 Unit
Quote:
Originally Posted by shahadi
What to do with the A0 unit when your scenario is of company size or lower. I use my A0 unit as the Hq commander, whether it is a squad, platoon, or company. I simply change the unit name in the Editor, and reduce the number of men accordingly.
There is a compelling argument to keep the A0 in the rear and someplace “safe.” Most often, you’d find the A0 in the rear with AA and FA guns, or just someplace seemingly detached from the battle. This is done to preserve the force effectiveness in the game. How the units recover from suppression for example is impacted by the presence of the A0, how quickly they route and take damage is affected by the A0. I maintain, along with other designers, that placing the A0 in a fight is what happens in the world.
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Please visit this thread for a discussion of why not to put the A0 unit in the fight in your scenarios. Keeping A0 unit in the rear. The National Security Advisor and the General both contributed compelling reasons to keep the A0 in the rear.
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