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Old September 30th, 2014, 01:32 PM

hippyjohn hippyjohn is offline
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Default Re: scenario design - range for AI to open fire

thanks Andy,

for clarifying the situation regarding the AI's decision making during their own turn. Your "ambush flag" would make logical sense. I realize its a code change, so no pressure if no-one else wants it.

I'm thinking that with the code as it stands, setting opfire filter for the AI would in most circumstances only tend to handicap them. The AI will give their position away during their own turn regardless of any opfire range set and having done so still be unable to fire at any out of range targets advancing during the opponents turn unless those targets fire on them first. I'm struggling to think of a situation where setting an opfire range for the AI makes sense other than FO or Patrol who want to stay hidden when an enemy unit passes them by.

If I do set range filtering for the AI in future I will use the opfire filter as you suggest.

Thanks for the info,

John.
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