.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2013, 11:35 PM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Exclamation Feedback Scenario 0149 SSVT at Rozan

So far so good, just 2 things:

1. I would advise deleting the pre set bombardments, they are in no way sufficient for the assault and also need more time than player doing its own bombardments, he even has to wait for them if he keeps them that way, that is pretty bad in a scenario that is so short.

2. The naming scheme of the German artillery should be changed to show what artillery piece the unit has, having 12 artillery units with the same name just forces the player to check them again and again to choose the right unit for the target.
Reply With Quote
  #2  
Old October 26th, 2013, 10:47 PM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Default Re: Feedback Scenario 0149 SSVT at Rozan

Yeah, I know what you mean. It does take awhile for the pre-set arty to arrive. Once it finally does though it's worth the wait. Ka-boom!

Another problem was finding a way past the first trench-line. There were so many dragon's teeth and mines that it took awhile to determine a breakthrough area. As it was my first panzers didn't make it across until turn 12.

Plus it took several turns just to get the Mk IV's out of the woods with the new MP penalties for vehicles. They're needed to blind defenders as infantry gets close, since the arty smokescreens leave some gaps. The grunts and light tanks were obliged to huddle 3 or 4 hundred meters from the first trench for several turns waiting for the bombardment and smokers to arrive.

Sorry but I don't see your problem with the artillery "names." Each of the 4 battalions of 3 batteries each are designated with a letter, H through K, and each battery has a separate number, 0 through 2. If you're still confused you can left-click the battery designation on the bombardment screen and it'll take you to the specific hex it's either going to fire on, or last fired on (if it doesn't you'll have to start plotting from the beginning). Then you can shift fire, leave as is, or cancel and re-plot.

Anyway it was fun after I "figured it out." Once the panzers got through it was mostly clear sailing; had there been one more turn I could've had a DV, since all objectives were seized save one. Assault scenarios can be intimidating but usually there's a solution if you're patient and keep at it with a will.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.