My apologies in advance if this is considered hijacking someone else's thread.
Some thoughts re above ideas:
1.
Main Gun ATGM (eg Shillelagh) - what if we had a unique Weapon Class or Classes for these missiles, and the characteristics included:
a) must always be in Wpn Slot 2;
b) weapon can only be activated and thus fired if slot 1 is de-activated (must think ahead as to which weapon to have ready-loaded?)
User would need to turn off weapon 1 if he wanted ATGM to be the default main round for 'F' key and OpFire?
I guess, the first question might be 'How many of these weapons exist in the 90+ OOBs, and are there any other phenomena that can piggy-back off the code for such a routine?'
2.
Firing Ports - this sounds very similar to an item on my wishlist, which is the ability for a dismount weapon to see and fire when mounted on/in its carrier.
Examples - TOW, 106-mm RR, FOO, SP-mortars, Slot 1 weapons when carrier is open-topped.
a) Automatically ready to fire if dismounts are aboard?
b) would need decision as to whether APC main machine gun is 'dismountable' or not (eg M113 50-cal)?