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  #1  
Old August 18th, 2012, 12:50 PM
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Default Scenario 009: Rhodesian SAS - Op Dingo

Hi

(I've played this scenarion with pleasure.)
For unknown reason unit O2 "Mrt/SAS" is never listened at the bombardment screen list, even when it has working connection with leader.

I wanted to check it in the editor, but is there a chance to make it running with Windows 7?
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  #2  
Old August 18th, 2012, 02:39 PM
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Default Re: Scenario 009: Rhodesian SAS - Op Dingo

Quote:
Originally Posted by void1984 View Post
Hi

(I've played this scenarion with pleasure.)
For unknown reason unit O2 "Mrt/SAS" is never listened at the bombardment screen list, even when it has working connection with leader.

I wanted to check it in the editor, but is there a chance to make it running with Windows 7?
Which editor? - Mobhack or scenario etc? - does not work with windows 7 (because they all do on my W7 laptop).

Have you installed the game to the correct folder as described in the game guide, outside the /program files/ Microsoft mangled hierarchy?. See the appropriate sticky thread at the top of the main forum.




As to the unit:
The platoon commander has no radio. So he will have to remain within 3-5 hexes of his indirect fire subordinate for comms. In fact - since the platoon leader has no radio, that may well preclude the subordinate ever being shown on the bombardment menu.

Platoon commander should have a radio, basically. He will then have a better chance of having comms with the indirect fire unit and the A0. Or the indirect element should have been in its own artillery-only formation.

Andy
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Old August 18th, 2012, 03:03 PM
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Default Re: Scenario 009: Rhodesian SAS - Op Dingo

Quote:
Originally Posted by Mobhack View Post
Which editor? - Mobhack or scenario etc? - does not work with windows 7 (because they all do on my W7 laptop).

Have you installed the game to the correct folder as described in the game guide, outside the /program files/ Microsoft mangled hierarchy?. See the appropriate sticky thread at the top of the main forum.
Mobhack and ScenHack work very well for me, as they use Windows controls. I just have a problem with CamoMapEdit. The display is garbage and skew 40 degree.
The game is installed far away from program files.

Quote:
Originally Posted by Mobhack View Post
As to the unit:
The platoon commander has no radio. So he will have to remain within 3-5 hexes of his indirect fire subordinate for comms. In fact - since the platoon leader has no radio, that may well preclude the subordinate ever being shown on the bombardment menu.

Platoon commander should have a radio, basically. He will then have a better chance of having comms with the indirect fire unit and the A0. Or the indirect element should have been in its own artillery-only formation.
Andy
As a matter of fact platoon O leader has a radio, as unit O1 is the leader, not O0.
I've loaded a save when the mortar is 2 hexes from the leader, both of them are shown as "CHQ Link - In Contact", but still the O2 Mortar is not at list.
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Old August 18th, 2012, 04:48 PM
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Default Re: Scenario 009: Rhodesian SAS - Op Dingo

I should have looked at the unit class, Duh! - and also, the unit itself does not have a mortar icon, but is shown as regular infantry -

It is a para mortar, so naturally it will not appear on the bombardment screen since it is not an artillery class. Those are commando mortars, DF only.

Andy
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Old August 18th, 2012, 05:07 PM
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Default Re: Scenario 009: Rhodesian SAS - Op Dingo

Thanks.
As normally UK paratroopers have a "normal" mortar, I've expected the same from this one.
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