.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old July 11th, 2012, 06:08 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Some Questions from a New Player

Quote:
Originally Posted by vahauser View Post
I've noticed that all the buildings on my map are at the same or lower elevation than the terrain they are sitting on.

Is this intended and working as designed?
The mouse over will only report ground height.

Cover height has never been reported to the end user - vegetations, trees, buildings etc. all have an additional "cover" height that works to block LOS, and a density value that affects how LOS penetrates the cover.

However, the effects of cover can easily be seen by generating a visibility scan from a unit. The buildings (ground level 10) will block LOS as will trees at a nominal 10 GL, but plain ground of level 10 will let LOS through.

Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.