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April 23rd, 2012, 07:13 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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golems and regeneration
recently spent all my astral gems and kitted out a golemn with hydra armor/ring of regeneration. but he still does not seem to be regenerating.
what gives? is it because he is a magical being?
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April 23rd, 2012, 07:17 AM
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Second Lieutenant
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Join Date: Dec 2010
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Re: golems and regeneration
Golems have the lifeless trait, things with lifeless won't regenerate even if you give them healing items.
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The Following User Says Thank You to Admiral_Aorta For This Useful Post:
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April 23rd, 2012, 07:49 AM
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First Lieutenant
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Re: golems and regeneration
thanks admiral. i guess a guy named 'aorta' would know about life and regeneration...
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April 23rd, 2012, 04:19 PM
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Sergeant
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Re: golems and regeneration
There are potiential substitutes for lifeless units. Soul Vortex works just fine for them, which means armor that grants it in the case of a Golem. The Wraith Sword also works to a limited extent, though it isn't exactly a good weapon. Both of these options are horribly overpriced in vanilla, but viable in CBM.
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April 23rd, 2012, 08:23 PM
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Captain
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Re: golems and regeneration
Stick him back in a lab...
Then they get their hp. back...
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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April 23rd, 2012, 10:06 PM
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Second Lieutenant
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Re: golems and regeneration
That's not what he's asking, he wanted to know why golems don't get the regeneration ability even if you give them a hydra skin armor or a ring of regeneration.
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April 23rd, 2012, 10:56 PM
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Captain
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Re: golems and regeneration
Constructs have to go to the labs to be fixed.
Regeneration has no effect on them.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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April 24th, 2012, 05:13 AM
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First Lieutenant
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Re: golems and regeneration
just putting him in a lab allows him to regain hps? so i guess u are saying, if he loses 25 hps in a battle, they do not automatically regen?
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April 24th, 2012, 09:19 AM
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Captain
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Re: golems and regeneration
Try a poison golem with a standard of the damned, jade armor, and anything else you want to add (boots of flying for strategic movement, wraith crown for survivability (the golem won't run when the skellies are killed), amulet of magic resistance to protect against lots of spells, resistance rings as appropriate depending on gem availability and exact role).
See what you think of that. This is a very effective blocker and anti-thug.
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April 24th, 2012, 01:52 PM
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Corporal
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Join Date: Mar 2010
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Re: golems and regeneration
Quote:
Originally Posted by parone
just putting him in a lab allows him to regain hps? so i guess u are saying, if he loses 25 hps in a battle, they do not automatically regen?
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Lifeless and Never Heals are two different traits. I don't believe golems have the Never Heals trait (they are definitely Lifeless). They should have full health for each new fight just like any other unit.
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