.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2011, 02:39 AM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default MA P'ktal - Neogi Dominion v1.11

This is my second attempt at modding - this time I made a MA nation of aberrant bloodthirsty slavers. Neogi is a race from D&D (first appeared in Spelljammer).
Minor playtesting has been done - infantry is weak, but tolerable (at least for me).
I have absolutely no sense of balance (no victories in MP yet), so I hope someone will give me advice to balancing and perhaps adding more content.



P.S. Sorry for my bad English (it's my third language).
P.P.S. It is compatible with CBM.

Changelog:
v1.0
- Added 6 national pretenders.
- Replaced marksmen with spitters (even more useless, but flavorful, I think).
- Added Dark Umber Hulk and Psi-Hulk (mind blasters) units.
- Added Truly Horrid Umber Hulk and Shadow Hulk summons.
- Gave Undead Old Master an Undead Hulk spawn.
- Tweaked many numbers.
v1.1
- Tweaked some more numbers, fixed some bugs.
v1.11
- Tweaked some numbers again.
- Lowered starting dominion for national pretenders.
- Made umber hulks cap-only back.
- Fixed darkpower for Shadow Hulks and Dark Umber Hulks.
- Added Enslaved Pale Ones.
Attached Files
File Type: rar neogi1.11.rar (52.3 KB, 239 views)

Last edited by Strabo; April 13th, 2012 at 09:20 PM..
Reply With Quote
The Following User Says Thank You to Strabo For This Useful Post:
  #2  
Old November 16th, 2011, 02:10 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v0.8

Alright, first off you should make the archers archers wearing leather or something, their resource cost makes then next to useless imo.

Secondly you need to shade the Neogi, look at other models to see how they do it, there's also a drawing guide somewhere on this forum that you should look at. It looks like you have the potential to make better sprites then you have there. They should also look more spidery, they're legs look like jelly at the moment.

The sword and shield and the crossbow Neogi also look a bit silly, the attack animations arn't bad though they could move a bit more. I'd remove them from your nation to be honest and make the crossbowmen into something that uses Mind Blast or something a little weaker. And the armored Neogi have more strength and large chitinous growths that act as armor rather then the dumb looking armor. I also read they have a slowing bite, you could impalement that in their attacks.

I'd also recommend given that these are mind controlling aberrations I'd put a bigger emphasis on slavery and less on having them as warriors themselves add more enslaved humans or aberrations. They are also very adapt at enslaving Umber Hulks you could easily base a unit around that having them spawn an Umber Hulk at the start of each battle which then disappears at the end. Or a Commander that gathers them.

Old Great Masters should be about the size of an elephant too since they are the D&D size Huge, they should also have a Swallow whole attack. Umber hulks should have some sort of 1 use confuse attack too. You may also want to include Mind Flayers as recruit able units and commanders as Neogi supposedly have a good relationship with them, this would be good for you as then you don't need the dumb looking crossbowmen because your nation will have ranged attackers. Also the sprites already exist in R'yleh.

I hope this has been constructive for you and best of luck with the mod.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.

Last edited by Juzza; November 16th, 2011 at 02:22 AM..
Reply With Quote
  #3  
Old November 16th, 2011, 03:16 AM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v0.8

Thanks for responding and criticizing, this sure will help me a lot. I'll try to modify this nation, and, if results will be satisfying enough, I'll post an update here. Thanks again.
Reply With Quote
  #4  
Old April 11th, 2012, 02:38 AM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v1.0

Updated this mod a bit. Added a stun attack to umber hulks, and now this nation seems overpowered to me (but I'm pretty sure I'm wrong).
- Added 6 national pretenders.
- Replaced marksmen with spitters (even more useless, but flavorful, I think).
- Added Dark Umber Hulk and Psi-Hulk (mind blasters) units.
- Added Truly Horrid Umber Hulk and Shadow Hulk summons.
- Gave Undead Old Master an Undead Hulk spawn.
- Tweaked many numbers.
Reply With Quote
  #5  
Old April 13th, 2012, 06:52 AM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v1.1

Bugfix update.
- Tweaked some more numbers, fixed some bugs.
Reply With Quote
  #6  
Old April 13th, 2012, 11:18 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
Sergeant
 
Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
BewareTheBarnacleGoose is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v1.1

I like your mod! Looks like a fun nation to play!

A few thoughts:
-As Juzza said, more slaves would be good! After all, these guys are supposed to be like R'leyh on land. If they live in caves, maybe have something like enslaved agarthans? That could be cool... I also agree with Juzza that the slaves should be chaffier- drop the armor.
-Old Masters are supposed to be deteriorating mentally and physically as they succumb to the poison, so I think they should have old age.
-Some of your nation-specific pretenders have base dominion 5. That's unprecedented among pretenders of all other nations, so I think it's too high. Most of them should have 3 or 4.
-Is Dark Power 20 on the shadow hulks a mistake? That's a crazy number! Even shadows, which are made of darkness, and Mandehas, which excrete darkness, have darkpower 2-3. If you want to give shadow hulks more it's ok, but it should stay in the single-digits. Otherwise they are much too good as SC killers.

I wish you good luck, and I look forward to seeing where this mod goes!
Reply With Quote
  #7  
Old April 13th, 2012, 08:10 PM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v1.1

Thanks!
1. Yeah, I'll add more slaves in the next release. Neogi spawns can be chaff too.
2. I thought I gave them old age. I gave them, actually, but I put some wrong numbers.
3. Will lower, thanks.
4. Wow! What a typo I made!
Reply With Quote
  #8  
Old April 13th, 2012, 09:21 PM

Strabo Strabo is offline
Corporal
 
Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
Strabo is on a distinguished road
Default Re: MA P'ktal - Neogi Dominion v1.11

Actually, I just did all of that. Now planning on making a zerg nation mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.