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January 30th, 2012, 03:23 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Best Artifacts?
Which artifacts are "must have"? Which are the best ones, utility-wise and in combat?
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January 30th, 2012, 04:16 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Best Artifacts?
A good place to start is here: http://dom3.servegame.com/wiki/Artifact_Hints
its based on cbm 1.7 but for the most part still applies to newer versions, and mostly for vanilla too
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January 30th, 2012, 07:02 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: Best Artifacts?
Thanks
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January 31st, 2012, 05:40 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Best Artifacts?
Gate Stone + Armor of Virtue + Elixir of Life = fun.
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February 6th, 2012, 11:06 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Best Artifacts?
Quote:
Originally Posted by Valerius
Gate Stone + Armor of Virtue + Elixir of Life = fun.
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2 mindhunts, and you lose a lot of gems .
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February 6th, 2012, 09:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Best Artifacts?
You make a good point and it prompted me to do some more testing. The setup I mentioned will work if the bearer is killed in combat but not, it appears, outside of combat. Once again demonstrating why mind hunt is OP and non-S nations can never win.
The twist is that if the armor of virtue wearer receives the ritual of returning tag then he'll be protected outside of combat as well and be safe even from mind hunts. I'm not sure if the tag is triggered by number of units involved in the combat or number of kills. Having a few dozen units on each side triggered it but having just a handful didn't seem to.
And since the ritual of returning tag stays even when the armor is removed it means you could hand the armor around and have multiple commanders with returning.
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February 7th, 2012, 12:27 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Best Artifacts?
The scepter of dark regency...
So a caster can use a rune smasher in the other hand...
O.o
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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February 7th, 2012, 03:01 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Best Artifacts?
Quote:
2 mindhunts, and you lose a lot of gems
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shouldnt the first mind hunt send the artifact bearer home? then the second mind hunt wouldnt target him. At least in theory
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February 7th, 2012, 08:32 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Best Artifacts?
Torin, only if the bearer was in combat at least once already, then the ritual of returning is triggered.
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February 7th, 2012, 01:11 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Best Artifacts?
There are quite a few very good artifacts, from kickass weapons like the Mage Bane, to the ridiculous gem savings from the Hammer of the Forge lord, to excellent boosters, to the awesomeness that is the Chalice.
But there really is nothing that comes even remotely close to the game-changing potential of the Gate Stone and the Boots of the Planes. Those two items just give you an unparallelled flexibility that can't be duplicated by anything else in the game, and I would gladly trade my soul for either of them.
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