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  #11  
Old December 28th, 2011, 09:10 AM
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brxbrx brxbrx is offline
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Default Re: Magic duel for base zero astral

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Originally Posted by Deathblob View Post
But you still need to empower with at least 30 gems (except nature)
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  #12  
Old December 28th, 2011, 03:07 PM

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Default Re: Magic duel for base zero astral

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Originally Posted by el cid View Post
I find it necesary to empower from level 1 to level 2 some indi mages. It seems that until you reach level 2 you do not get access to artifacts that actually boost your magic level.

I am currently playinga game with Agartha, and without indi mages plus empower I do not see a way to really get ahead in Astral, Nature or Air.
You are doing well!

It is correct that the majority (but not all) starter-booster-forgeries require level 2 (that's part of the fun!), so if you only have level 1 mages you'll get stuck. But a usual tactic, don't forget, is to use one mage who has reached level 2 (empowered if necessary) to forge items for other mages who are still on level 1, then those mages in turn can start constructing for others

And you are also right that if you play a given nation you will tend not to have any levels in certain other paths. Either use indies as you say, or next time you could pick a "rainbow" Pretender (wide variety of paths) if you want the other paths. Or manage (relatively) without --- it is intentional that different races will have some paths and not others, it's part of the "flavor"...
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