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  #31  
Old December 5th, 2011, 08:42 PM
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Default Re: Counter-Battery Process?

This could all be explained and rationalized easliy,on the size map being used.

Bigger maps need the longer range O/M arty, smaller maps less so perhaps?
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  #32  
Old December 5th, 2011, 10:50 PM
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Fallout Re: Counter-Battery Process?

All I can say is that I prefer to use 155mm arty across any number of countries that have it available and have successfully CB'd the likes of Russia, China, N. Korea, France and others with modern arty systems of larger caliber. I've also never changed the map size, I play whatever is the standard sized map for a generated AI campaign. Again I'm not a tech just an operator. I don't know what more I can add but those are my AI game experiences for several years now with all patches added in the right sequence. Maybe it's that "evil" Windows 7!?! For me it's XP SP3 until support drops out which I heard MS was going to extend until maybe 2015 or just beyond. All I can say is it seems that it works fine to me, if anything maybe the AI should consider it more against off map arty. On map arty CB fire is pretty good as it sits and has no problem going after ALL arty types spotted on map, I've paid the price for not "Scootin" after "Shootin"!! This includes CB on enemy MRLS as well, with the favor returned as well.

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Pat
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  #33  
Old December 6th, 2011, 04:29 PM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by EOT View Post
The Allies were afraid of the Iraqi arty because they had base bleed ammunition and smooth bore arty with longer range capability. One of the reason's Gerald Bull was assassinated in 1990 for his work on an Iraqi Supergun.
Actually those guns were not smoothbores,a dicey proposition for long range artillery, they engage the rifling via small finns in a fashion reminiscent of some mid 19th century rifled guns designs. This made possible to design much more aerodynamic shells.Also "brute force" measures such as more powerful charge and longer barrel were employed.
I am not sure but I suspect that all the talks about coalitions fearing iraqi guns was more some analyst second guessing the matter rather reality. Absent good supporting C&C and reconnaissance they would be unable to exploit the extra range in any seriously effective fashion.

In any case it shoud be noted that US artillery being outranged in terms of pure gun performance is not exactly a novelty.Even the new M777 is still outranged by even such a common and antique weapon as the 130mm M46.

Last edited by Marcello; December 6th, 2011 at 04:42 PM..
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  #34  
Old December 6th, 2011, 06:09 PM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by Marcello;790207[QUOTE

In any case it shoud be noted that US artillery being outranged in terms of pure gun performance is not exactly a novelty.Even the new M777 is still outranged by even such a common and antique weapon as the 130mm M46.
I didn't realize they had that kind of range! What kind of CEP do they have at those ranges?
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  #35  
Old December 6th, 2011, 09:21 PM
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Default Re: Counter-Battery Process?

Are some getting out of touch with reality and forgetting this a game here after all?

It's not the actual ranges in real world and how they should exactly correlate to the game,but what works well with the game,it's getting like beating dead horse now!

Last edited by gila; December 6th, 2011 at 09:29 PM..
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  #36  
Old December 7th, 2011, 10:12 AM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by EOT View Post
I didn't realize they had that kind of range! What kind of CEP do they have at those ranges?
Supposedly it had good accuracy (though it should be noted that with artillery one should think both in terms accuracy and dispersion), it was expected to perform CB missions after all, but I cannot find any source expressing it in terms of probable error.

Quote:
Are some getting out of touch with reality and forgetting this a game here after all?
Mine was an observation on a couple of issues, not on the game mechanics.
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