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  #11  
Old November 19th, 2010, 03:38 PM
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Default Re: Assasians

Thanks to everyone who responded to my question (wingdog).

Originally I just wanted to know if I sent an actual recruit to assassinate say your mage and he got away with it...it would just seem logical that it would just say "Your Commander was assassinated" Instead of adding "by Abysia (or whoever)".

But now that you mentioned spells I see that you could very easily narrow it down to a couple of nations.

And Thanks rdonj and LDiCesare, I didn't know those things either.
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  #12  
Old November 19th, 2010, 05:01 PM
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Default Re: Assasians

I think that using the debug log you can always determine who attacked you. But I haven't tested this.
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  #13  
Old March 29th, 2011, 10:50 AM

XuanZue XuanZue is offline
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Default Re: Assasians

what items/self buffs are useful to an assassin?

the empoisoners have not been working with me.

edit.
well i think that i have found it

http://forum.shrapnelgames.com/showp...3&postcount=26
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  #14  
Old March 29th, 2011, 08:31 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Assasians

That might be the easiest.

But they dont actually both have to be human. If you use the --comptrn switch then you can open the files of AIs to see their turns.
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  #15  
Old March 30th, 2011, 09:30 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Assasians

HAHA AssAsian. Good times
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  #16  
Old March 30th, 2011, 05:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: Assasians

I am appalled that someone asked which items to use for assasians and no one replied with 'penetration gear'. Slackers.
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  #17  
Old March 30th, 2011, 05:21 PM

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Default Re: Assasians

I was thinking more along the lines of a slave collar, cat charm, endless bag of wine... and boots of stone.

Don't judge me!
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  #18  
Old March 31st, 2011, 09:23 PM
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Default Re: Assasians

Quote:
Originally Posted by iRFNA View Post
Don't judge me!
Judging....
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