.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 17th, 2011, 04:16 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default SP team game discussion

Hi Everyone

A group of players have been playing a SP team game on a modified map vs AI's. So what this means is that the human players are allied against AI's that have been designed to have advantages over a stock AI. An example of this is the AI's have Giant Stone Heads decked out in research gear to give the AI a research boost. The map was also run through the SemiRand program which makes some of the indie provinces a lot tougher than any level 9 heavy cavalry indie province.

The game is going well, already there are some lessons learned about what makes a good game for this style, and rather than clog up the games thread with talk on improving this style of play this thread is opened.

I've opened it up in the main forum thread and not the MP forum because single player players don't go to the MP thread and it would be good to have more players rather than less interested.

To start conversation, I think what would be better next time would be to have less human players. It would even be cool to start two games using the same .map file, so even though its not directly competitive, there is still that drive for your team to do better than the team in the other game.

Cheers All
Reply With Quote
  #2  
Old March 17th, 2011, 07:28 PM

endomorphious endomorphious is offline
Corporal
 
Join Date: Mar 2009
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
endomorphious is on a distinguished road
Default Re: SP team game discussion

I rather like the toughened independents. If this was run through CBM where charm/seduction was more effective scouting then capturing prime leaders would be a distinctly viable option.

Not sure if you want me to discuss my idea for Dominion effect theme here or not :}
Reply With Quote
  #3  
Old March 17th, 2011, 11:35 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: SP team game discussion

I really like the two game thing. You should add that to the game ideas thread.
http://forum.shrapnelgames.com/showthread.php?t=35083
Reply With Quote
  #4  
Old March 18th, 2011, 03:50 AM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: SP team game discussion

Quote:
Originally Posted by endomorphious View Post
Not sure if you want me to discuss my idea for Dominion effect theme here or not :}
Discuss anything. There is a little bit of effort required to set up the game and of course to play the game. The merits of different set-ups need to be discussed as it would be terrible to go to all the effort to get a game going only to find its either no challenge, too much challenge or is a chore.

Personally I wouldn't look to participate in a game as your describing because I don't need micromanagement hell right now, sure MA C'tis is ok but LA Ermor and R'lyeh..... Other than this I can't see any reason why you couldn't do a game like this.

I think three humans is the optimal number of players.

Quote:
Originally Posted by Gandalf Parker View Post
I really like the two game thing.
You could even create quality maps just for SP challenges and create a top score list based on, I guess, the quickest winning date.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.