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  #21  
Old December 1st, 2010, 05:45 PM

Duncan_Frost Duncan_Frost is offline
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Default Re: Inuk, Land of Ice and Spirits

Quote:
Originally Posted by llamabeast View Post
Looks great! Is the Qalupalik a commander?
Yup!

Quote:
I think it should be "in any province where the Qalupalik resides" or "in any province in which the Qalupalik resides".
Good catch, thank you.
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  #22  
Old December 2nd, 2010, 07:51 PM
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Default Re: Inuk, Land of Ice and Spirits

I suggest the Ilitsok to cause unrest, both for thematic reasons and to tone down his blood hunting effectiveness without lowering blood path.

And this mod looks supercool!
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  #23  
Old December 3rd, 2010, 08:42 PM

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Default Re: Inuk, Land of Ice and Spirits

I've run into a bit of a problem.

The Kajutaijuq, a new national summon, was going to be introduced tonight.

In-game description: The Kajutaijuq is a massive female spirit with an enormous head resting upon two stumpy legs ending in three splayed toes. Thunder strikes wherever she walks and she takes great pleasure in devouring lone Inuk and other unsuspecting victims. Her presence is said to be indicated by streaks of bad luck, strange sounds in the night and broken tools.

Info:
50 hp
Size 4
Ethereal
Undead
Trampler
Amphibious
Stealthy +20
Assassin
Incurs 5 unrest a turn
Only has a head and foot slot

Notes:
Flavour! Intended to be a mid-to-high level summon for assassinations and thuggery. The lack of slots should prevent her from reaching true SC status. I'm thinking maybe the HP is too high for an assassin because it basically dooms any human-sized or low-damage commander to die - does anyone have any feedback on what else they'd like to see added?



Now for the problem - I can't make a good sprite for this darn thing. There are no good 'large head' sprites in the game - the Colossal Head is the closest thing, and I've spent hours trying to get it to look good with everything from titan feet to Shambler legs. I'm still not confident enough to make a sprite from scratch, so I'm turning to you guys for some help.

Could I possibly get some advice on A) where to find a big head for spriting purposes? Or, if someone feels so inclined, B) if somebody could maybe knock up a sprite for me to use in the mod. I hate to scrounge off you guys but I love the story behind this unit and I don't want such a cool concept to go to waste
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  #24  
Old December 3rd, 2010, 11:28 PM

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Default Re: Inuk, Land of Ice and Spirits

I can give it a try. What size do you want it and any specifics on what you want it to look like?
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  #25  
Old December 3rd, 2010, 11:53 PM

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Default Re: Inuk, Land of Ice and Spirits

Thank you! As it says in the description, it should have a giant head along with a pair of stumpy little legs. Size should be... well, roughly whatever size 4 units look like, I suppose. The unit's meant to be ethereal like a ghost, so if you could do it in the same palette as one of those then that'd be good.

Again, thank you for the help!
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  #26  
Old December 4th, 2010, 12:13 AM

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Default Re: Inuk, Land of Ice and Spirits

Are you thinking something along the lines of the Baphomet the giant fiery head, or with hair? and front view of the face or the side?
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  #27  
Old December 4th, 2010, 07:21 AM

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Default Re: Inuk, Land of Ice and Spirits

Side view. I think hair would be good, yes.
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  #28  
Old December 5th, 2010, 03:00 PM

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Default Re: Inuk, Land of Ice and Spirits

Dingaling, another national summon. These are so fun to make!

The Mahaha



In-game description: Sometimes dead bodies are found in the ice, their frozen faces locked into smiles. They have fallen victim to the Mahaha, a maniacal demon that terrorises villages. It has pale skin, long straggly black hair and pure-white eyes. It slays its unfortunate enemies by tickling them to death with its vicious poisonous claws. The Mahaha always cackling and grinning and it can be quite demoralising to fight such an unsettling opponent.

Info:
45 HP.
Demon.
'Tickle' attack that has two attacks and does 10 stun damage. This stays with him whichever weapon he has equipped.
Fear +0.
Normal slots.
Kills 10 population a turn.

Notes: Your basic thug chassis, this time a Blood summon. Another unit with the flavourful population death mechanic, which doesn't really have an in-game effect, but I feel it nicely represents the harsh environment and fear the Inuk live in.


(credit for image goes to www.inuitmyths.com)
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  #29  
Old January 11th, 2011, 05:33 AM

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Default Re: Inuk, Land of Ice and Spirits

Any news on this mod? I'm looking forward to it!
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  #30  
Old January 14th, 2011, 12:57 PM
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Default Re: Inuk, Land of Ice and Spirits

Quote:
Originally Posted by Duncan_Frost View Post
Progress!
Gains 10 fatigue every round.
This is too much. Consider he starts taking damage when he hits 200 fatigue.

Give him high innate enc, and maybe one point of exhaustion if you're feeling nasty. That's bad enough for a mage.

/edit

Oops, I didn't notice the 2 other pages of discussion. Clearly this was brought up long ago.


To add something useful here, I suggest giving the mahaha only one or no arm slots, since it always keeps the tickle attacks. Extra attacks can become very unbalancing if you can use all magic item slots.

Last edited by Adept; January 14th, 2011 at 01:02 PM.. Reason: being silly in the original post
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