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  #11  
Old February 14th, 2008, 02:44 AM
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Saulot Saulot is offline
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Default Re: New Map - AomOgre 3.01

Even though I tend to be reticent in posting appreciation, Modders/Cartographers deserve kudos for both effort and for great results, and you've managed both.

Nice job, hope to see more.
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  #12  
Old February 14th, 2008, 04:03 PM
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Default Re: New Map - AomOgre 3.01

Thank you very much for all of the positive feedback guys. I start out making the maps for my own use, but sharing them with the community and being well received like this makes it very rewarding.
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  #13  
Old February 17th, 2008, 11:34 AM
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Default Re: New Map - AomOgre 3.01

Map looks great!

Thank you.
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  #14  
Old February 18th, 2008, 09:03 PM
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Default Re: New Map - AomOgre 3.01

Looks awesome. Gona try this one out next sp game.
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  #15  
Old February 29th, 2008, 08:36 AM
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Default Re: New Map - AomOgre 3.01

Thanks for this work, Ballbarian.

I play often on your precedent work, AomOrc and enjoy it a lot !

Keep going on this way if you can manage time for.

Maps are really what this community need, IMHO. I wanted to make some, but I lack personnal time
The random creation is not bad, but less readable (graphically speaking) and less fun, because maps designers often create some special surprises / concepts / history within the map (I'm thinking about the Antilarium, among others) and only human mind can really be effective at this.

[img]/threads/images/Graemlins/icon09.gif[/img] Again, congratulation for your creations [img]/threads/images/Graemlins/icon09.gif[/img]
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  #16  
Old July 7th, 2010, 06:10 PM
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Default Re: New Map - AomOgre 3.01

"Discovered" this map today for some friendly long-term MP game .. and while it looks great over all etc., some things seem slightly odd to me:

- are those fishnets at the river mouths? Some look like rope bridges, and, actually, it would make some sense to have more than 1 possiblity to cross those rivers?!

- I'm really missing some way to get to the other side of the map: basically, everyone seems to be sitting on the outer side of the circle, with 2 or 3 neighbours to fight with, and absolutely no way to influence what happens on the other side of the world.
Some ports or gates would come in handy ...

But don't get me wrong, it's a great map (in every sense ) ... thanks for the enormous amount of work that must have gone into it !!

A.
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  #17  
Old September 10th, 2010, 01:18 PM
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Default Re: New Map - AomOgre 3.01

Just my type of map. Thanks.
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