.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old August 16th, 2010, 02:36 AM

Kref Kref is offline
Corporal
 
Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
Kref is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

Gauntlets of gladiator have 6 attacks in CBM.
They are two-handed, so without shield SK may be somewhat vulnerable to crowds (but they have niches anyway).
Where gauntlets may really shine, I think, it is a battle with other SK's. Give an undead SK (if not undead, he may be fatiqued pretty quickly) these gauntlets and boots of quikness - he would have twelve attacks per turn. Even being blinded, such SK is dangerous for many creatures.
Reply With Quote
  #42  
Old August 16th, 2010, 05:49 AM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

EA Caelum, Magic +1 Owl Quill 60gp Spire Horn Seraph give I think 5 research.

Cheap.
Reply With Quote
  #43  
Old August 16th, 2010, 11:53 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

Quote:
Originally Posted by Endoperez View Post
Quote:
Wokeye said:
Does anyone actually use the whips? They seem useless to me.

I;ve used Crystal shield on a TC (rainbow) mage + reinvig boots to good effect.
In CB, some whips are worth using. N1 and 5 gems for Animal Awe should be good againt elephants, Thunder Whip is the first AN weapon I think, Demon Whip only takes Fire for an AoE attack...

I've also tried making a repel thug armed with a whip, but that seems like a dead end.
The whip that does the entangle is *very* worthwhile vs sc's.
The demon whip aint great but its cheap AoE.
Reply With Quote
  #44  
Old August 17th, 2010, 06:28 AM

Yonz Yonz is offline
Private
 
Join Date: Jul 2010
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Yonz is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

how about bows? I've never used them on thugs (apart from batteries of banefire-bow-wielding commanders when playing la atlantis - that proved to be quite fun but there had to be several for the volley to have any serious effect, plus hitting my own troops was a common occurrence)
so how effective are they? off the top of my head I'd say a frost brand is always the better choice, but I could easily be wrong
Reply With Quote
  #45  
Old August 17th, 2010, 06:44 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

Archery is a separate branch from thuggery in many ways, but magic bows can be very useful. Bow of War, Botolf, and the AN bows all have their place.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #46  
Old August 17th, 2010, 08:14 AM

Yonz Yonz is offline
Private
 
Join Date: Jul 2010
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Yonz is on a distinguished road
Default

sure, on an assassin or thug killer, but how about other uses? eliminating tough units maybe?
Reply With Quote
  #47  
Old August 17th, 2010, 02:23 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

For killing tough units, AN bows as I mentioned. Botolf is also an option because the feeblemind it inflicts will lower MR, helping mages to kill said tough unit.

Bows don't really do the same job as brands, so comparing the two is tricky.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.