.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old June 14th, 2010, 07:19 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell Modding Returns

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by DrPraetorious View Post

16384 - this is used by *lots* of spells. No idea what it does.
I have reported this to you, twice! Once in the former spell DB thread and once in IrC!

I have tested it, and it is the tag for "always hit if hits square with troops, ignore shields", like the lightning spells.
Whoah, you're right - totally alzheimered that.

Spreadsheet is updated, will be correct in the next version.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #12  
Old June 29th, 2010, 10:46 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Spell Modding Returns

I just wanted to chime in and say this is awesome.

So if I understand correctly there is no way to create persistent versions of buff spells that aren't already persistent?
Reply With Quote
  #13  
Old June 30th, 2010, 12:52 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Spell Modding Returns

Why, iirc, DrPraetorious says that there is a tag for this...
What is sadly impossible is to make buffs in combinations not already present in the game.
Reply With Quote
  #14  
Old July 3rd, 2010, 03:40 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell Modding Returns

Meh?

Kiandutha - I believe you have it correct, yes. So a ritual that casts "stoneskin" won't give you permanent stoneskin, for example.

Wrana - meh? You can mix and match whatever bitmasks you want, chain spells together... but most of the existing buffs are coded as a single effect.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
The Following User Says Thank You to DrPraetorious For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.