Quote:
Originally Posted by PlasmaKrab
Quote:
Originally Posted by Mobhack
Anyway - it does not matter, since the new code when slotted in will simply nuke any smoke ammo issued if the slot 1 weapon is not a proper gun with big enough bullets (WH 3 seems to come to mind?).
Andy
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How about WH=2? Autocannons should be off, but I assume that older AFV guns under 40mm could also get smoke rounds?
Also wondering about the odd cases where the 1st slot weapon is WH=1 or 2 and there is a heavier weapon in another slot (exemples being the BMP-3 and any APC mounting an RCL or ATG).
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The smoke ammo the code "magically" adds on top of any ammo data values specified in Mobhack for HE, etc. is only relevant for the
primary weapon in slot 1, as with specific Sabot and HEAT ammo. Therefore any larger weapon fitted in higher slots are irrelevant - especially since its
range would likely differ from the slot 1 weapon's.
Andy