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  #31  
Old May 8th, 2010, 01:24 PM
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Samhain Samhain is offline
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Default Re: The Kindly Ones

Back to the topic, the Kindly Ones have a poison cloud, fear +10, are ethereal, fly, and cast darkness at the start of battle. Skellispam is a good defense. I've seen imps take them out too. On the other hand, I've lost them to a commander protected by 4 or 5 banes.

They are not amphibious. So, you can hide your blood mages in a sea province during the enchantment. I'm curious though, does anyone know if they can penetrate domes?
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  #32  
Old May 8th, 2010, 05:48 PM
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Default Re: The Kindly Ones

Heh, if they only attacked blood mages, they'd be pretty weak. In two turns they attacked me 3 times, one attacked a B1 priest and was slain by Leechx2 (and bodyguards to attract her attention) and another one twice in a row attacked theurgs making a communion, one of them had a lot of arts (which she gathered), both were slain.
So, it's pretty easy to defend blood mages, but not so easy to protect regular ones. During AC you at least may now that if you mage doesn't spend gems he won't be attacked and with the Kindly Ones you may never be sure. But still a pretty weak global
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  #33  
Old May 8th, 2010, 07:12 PM

Rookierookie Rookierookie is offline
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Default Re: The Kindly Ones

I once had an immortal attacked the one turn that he was outside my dominion.
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  #34  
Old May 8th, 2010, 11:08 PM

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Default Re: The Kindly Ones

Quote:
Originally Posted by Gregstrom View Post
Quite right. If one of my generals had weed in him, I'd certainly think it was bad.
One of my generals had weed on him and he is now in prison riding out the edd and flow.
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