Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.
Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn. Also, for that matter, I'd be curious if it does it in a totally new test game.
For the record, I'm using UWGIM National + CBM 1.6. I took the revelation code and pasted it into my UWGIM/CBM mod.
I'm also curious -- were you [C]asting it, or [M]onthly casting it before?
Quote:
Originally Posted by Edi
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.
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Oh, Edi, it is a glorious spell added in the Mytheology mod that site-searches for holy sites. I
could play without it, but I'd mourn its loss.